this post was submitted on 06 Sep 2024
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[–] [email protected] 70 points 1 week ago* (last edited 1 week ago) (3 children)

How do you spend 250 ~~billion~~ million on something and the only way people hear about it is the memes mocking how much of a failure it is? Is Morbius just the standard Sony marketing strategy now?

[–] [email protected] 23 points 1 week ago

Shit like concord somehow gets released, and yet stuff like Project Dragon gets scrapped even though it was weeks from announcement and 3 months from alpha release (if I remember correctly)

[–] brbposting 17 points 1 week ago* (last edited 1 week ago)

Well approx $250b less than that 😉

Was curious myself:

…Concord is not some small indie project, but one that took Firewalk reportedly 6-8 years to develop. The exact budget is unknown. Estimates are around the $100 million mark, but there’s no firm sourcing at that. Even half of that would be a $49 million loss, currently, with essentially no current room for improvement.

[–] [email protected] 7 points 1 week ago

Sony had NEVER been good at marketing online games. SOE was legendary for not advertising anything for any major game expansions or releases, relying entirely on word of mouth.