this post was submitted on 22 Jul 2023
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GameDev

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Hey, everyone! So, I'm new here and I've been checking out all the super helpful posts in this group. After reading about it being beginner-friendly (totally makes sense with that name, right?), I decided to join the My First Game Jam!

It just kicked off tonight, and I'm going solo on this one. The theme is "cycles," and I'm drawing blanks on good ideas, but I'll sleep on it and hope something clicks.

Basically, I'm crossing my fingers that someone here has some tips for a newbie like me diving into her first jam! I kinda got carried away chatting in the jam Discord till late, so now it's time for some sleep. But I'll be ready to jam in the morning! By the way, can I share what I create here, or is that not allowed?

Thanks, y'all! You're the best! ๐Ÿ™Œ

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[โ€“] [email protected] 3 points 1 year ago (1 children)

Yes, the last one. Many people think version control is required only when collaborating and use it badly when mandated. Committing often with sensible messages will save so much time when figuring out why and when something broke and how to fix it so something else won't break.

[โ€“] [email protected] 2 points 1 year ago (1 children)

It's saved me more times than I can even count, but somehow I keep finding myself begging quite experienced devs to use it. Seems weirdly specific to game devs, I have no idea what that's all about!

[โ€“] [email protected] 1 points 1 year ago (1 children)

@TeaHands @Walop
The last time I had a game jam the 2nd dev (I was the main) assured me he is proficient in using git do I can rely on him to push to his branch to merge the day before.
He ruined the HEAD history and disappeared with 6 hrs remaining that coulda gone into polishing.
: :aaaa:

[โ€“] [email protected] 1 points 1 year ago

Oh good lord ๐Ÿคฆโ€โ™€๏ธ