this post was submitted on 30 Aug 2024
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[–] [email protected] 73 points 2 weeks ago (14 children)

Maybe the most significant issue is that, for some reason, the Seekers of the Storm update has tied Risk of Rain 2's physics systems to its frame rate. When asked about it on Discord, Gearbox developer GBX-Preston said FPS-related issues, "and all the ramifications on balance/physics/attack speed/movement/etc. were not intentional. This is in our top handful of issues we're investigating." As a stopgap, he said players experiencing issues should lock the game at 60 fps.

Amazing. How the fuck did you do that?

[–] [email protected] 26 points 2 weeks ago (10 children)

It's in Unity, isn't it? So rather than multiplying the speeds by Time.deltaTime when you're doing frame updates, you just don't do that. Easy peasy. They've got that real "Japanese game devs from twenty years ago" vibe going.

[–] [email protected] 5 points 2 weeks ago (2 children)

You mean "Bethesda to this day?"

[–] [email protected] 2 points 2 weeks ago (1 children)

They fixed that with 76, Both 76 and Starfield have physics untied from framerate.

[–] [email protected] 2 points 2 weeks ago

Thats great to hear. Not surprised about Starfield tbh, but I am surprised they fixed it for F76, considering it relies largely on the same tech as F4, which does have that limitation.

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