this post was submitted on 26 Aug 2024
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Any Paradox game. Oxygen Not Included. Factorio. Civilization. Rimworld. Dwarf Fortress. The list goes on.
For me I think it's about having non-stop and parallel mini problems/puzzles/goals. By the time one task is finished. There's two more to take its place.
This is definitely important in making the very most engaging base-builders - a pleasing mixture of longer term goals (manufacture this piece that I can eventually put in a future science pack or whatnot) and under-performing pieces of your older infrastructure that you have to scale up or re-plan is just so helpful for getting you into that flow state.
An observation inspired by your comment. I love video game narratives; I often hate video game storytelling. PDS games tell me stories but there's no cutscenes or stop in gameplay and the narratives are all dynamic.
I imagine Rimworld or Dwarf Fortress could be very dangerous for me.
Dwarf Fortress is, imo, much less crack-y than something like Factorio. It takes much less constant attention by how slow the game moves and how long your plans take to work out. I find my time in DF to be meditative and relaxing because I'm working towards a clear goal but can relax a lot of my reactions... Factorio is a game where you can do as fast as you can think (outside the early game) - even if you're waiting on something there is always something else to obsess over.
Especially factorio with mods. I play with bob and angels mod which massively increases the complexity. I use infinite ore as well because anything on a timeline stresses me. I have over 2000 hrs in it.
I absolutely adored seablock... and I wouldn't recommend it to anyone who has any social obligations in the next half a year.