this post was submitted on 23 Dec 2022
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Oh cool! I've never written any myself, beyond like one tiny test world in TADS. A couple I especially like are Worlds Apart by Suzanne Britton, for the writing and characters and vivid imagery (I swear it has the best graphics for a game with no graphics); and The Gostak by Carl Muckenhoupt for the whole linguistic premise (in spite of the mild memetic hazard that some of the nonsense words will sneak their way into your vocabulary, which isn't heamy at all). There've been plenty of good ones all around though, even if I fail to finish them often as not (because in spite of liking IF I am bad at adventure games be they graphical or text ๐ ). I maaay have went and looked you up on IFDB and I'll definitely be giving Beetmonger's Journal and the others a try when I get a chance :)
Oh, good Lord, now I'm embarrassed. ๐ I keep wanting to write a prequel for the Beetmonger's Journal where I'm not forced up against a deadline. The first half of it is pretty good and polished. The second half was rushed by the contest I was entering. So, if you play the first half and like it, stop there! ๐But the concept was weird and solid - imagining there was an ancient secret society of beetmongers (like freemasons) what would they be like? I also had fun playing with the traditional perspective of IF games, and instead of 2nd-person, I made it in 3rd person (with a present narrator) and 1st person (wrtiting in a diary).
I also love the Gostak - and I was one of the playtesters for that one before its release, back in ancient times!
Nowadays, my time is taken up by board & card games - I've designed a couple, illustrated a couple. I'm also a part-time magician which takes care of most of the creative stuff, and magicianing actually turned into a positive cashflow hobby-side-hustle. (Thus, my moniker.)