this post was submitted on 22 Aug 2024
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Diablo
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Yes they still level with you but it’s really not much of a problem anymore
Why is that not a problem?
Why would it be a problem? It’d be laughably easy if the mobs stayed the same as they were when you start the game at lvl 1.
Because if they level with you then there is no feeling of getting stronger.
It is the oldest trick in the bock to have different areas with different level requirements. First area is 1 - 10, second 10 - 20, third 20 - 30.
So if you are level 1 in the first area you feel challenged. Maybe with level 7 you stumble into the second area and get smoked.
Now you have a frame of reference so when you are level 10 you feel like you actually grew in power because the enemies in the second area become manageable and the enemies in the first bekomme a joke.
Imaging being the all powerful being that killed the uberdeamon and still you need 10 hits to kill the bunny in the starting area. The whole fantasy breaks apart.
And that is why it is a problem.
Then you end up with a whole map where you can only go one or two places to be challenged. Huge areas that are completely pointless and offer no reward, instead just having to go and do the same area over and over again. How boring.
The feeling of getting stronger comes from the gear you find and working out ways that you can get the powers they have to synergise with each other.
I’d much rather have it this way. As an example, I played starfield a while ago and even though it has dozens and dozens of star systems you are stuck with just 3 or 4 that offer even the slightest challenge at the later levels.
Edit: That’s not to say that levelled areas don’t work in other games of course. I love to play Valheim and that has levelled biomes but it’s a completely different game. It’s a journey with a start and end (end still not done though). It’s meant to be beaten, finished. Diablo isn’t like that, it’s a perpetual game. Elden ring is another example but again is a game that’s meant to be beaten.
I have seen this complaint about D4 before and I’ve never understood it.
My level 100 characters ALWAYS feel stronger than my level 1 characters. By a LOT. Level 100 character rolling face across big groups of enemies while level 1 character takes a few swings to kill little guys. Even if the mobs around you level with you, you are stronger by virtue of gear and build. And there are MORE enemies the higher level you go.
I have never found that my character feels weaker as I level, except when I change world tier. But that should be expected, since world tiers represent a change in difficulty.
The mobs level with you so you still gain meaningful XP and drops from them. But they get easier to kill as your build comes together.
Sure, in other games. It’s a design decision that one can make. It’s not the direction Blizzard went with D4 (or D3 for that matter). This isn’t World of Warcraft.
There is still some amount of this. There are areas (and world tiers) with minimum levels. So the stuff there will be stronger than you until you reach that level. Then it will level with you.
If a small number of trash mobs take ten hits to kill at a high level, your build is bad. Fix it.
But more importantly, so what if the fantasy breaks apart a bit? Some level of immersion is important, but as with all games some suspension of disbelief is required in service of the gameplay. I would much rather be able to roll my way through a Helltide in any area and still get (somewhat) meaningful rewards than have huge parts of the map that are completely useless to me once I’m leveled up.
Honestly? Sounds like your expectations for the game aren’t what the developers intended for the game. That’s not a problem with the game, it’s just not what you wanted. I much prefer a Diablo where I’m stomping on enemies because my build and gear are good, not because I’m a higher level than they are.