this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 1 points 1 month ago (2 children)

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

[–] [email protected] 1 points 4 weeks ago* (last edited 4 weeks ago)

There were a few BF42 mods that, on certain maps with certain vehicles, allowed you to spawn in vehicles.

IIRC, Forgotten Hope had a number of para-assault maps that allowed players to spawn inside of the aircraft they would parachute out of.

I believe you could also do this in... I can't remember the name of it, but the Star Wars themed 42 mod (which the BattleFront series either largely copied or was directly inspired by), I think it had some spawn-in-able vehicles as well.

Also BF Vietnam, the official game, used a similar concept of having 'tunnel exits' that could be built/placed by Viet Cong engineers, which were placeable spawn points, and the US had the 'Tango' ... mobile river boat with a helipad thing... which was a mobile spawn point.

I am 99% sure it was BF2 that first introduced being able to spawn on a player, I don't think any of the mods for the earlier games pulled that off always had to be a vehicle or placeable static object.

[–] [email protected] 1 points 1 month ago (1 children)

desert combat? that was the shits

[–] [email protected] 1 points 1 month ago (1 children)

I can't remember if that mod had squad spawns. But I definitely remember playing it a lot, that was an absolutely revolutionary mod with so much content, not to distract from other great BF1942 mods though. I believe the original DICE team originated from that mod team to create Battlefield 2 as well.

[–] [email protected] 1 points 4 weeks ago

DICE hired a few of the DC devs to work on BF2, then promptly laid them all off about 6 months or so after release, and then the laid off devs and others who weren't hired made Kaos Studios, and made Frontlines: Fuel of War and Homefront, before being corporate acquisitioned into non existence.