this post was submitted on 10 Aug 2024
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Most of those "tricks" are dependent on a DM who does not understand the rules or why they are the way they are
The ones that annoy me are where they switch from extremely literal interpretations of RAW to acting like D&D is some sort of physics simulator. The "peasant rail gun" is one such example. For the unaware, the idea is you sort people by their initiative order and have them ready actions to hand each other items (or just do it on their turn or whatever) then they say because the thing they're passing around is moving fast if the chain is long enough (because a round is 6 seconds) that it should do more damage.
Or one that uses rule 0.5: the rule of cool.
This is more my thought about the whole DM process... if I wanted fucking stick up your ass, by the numbers bullshit... I'd go play a fucking CRPG, way less work.
I play DnD to exercise creativity and get outside the box. Convince me why it'll work, make some rolls, let's see where this shenanigan takes us.