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Perchance - Create a Random Text Generator

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This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

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i've discovered that, using the locker plugin and the tooltip plugin, if you attempt to update locked text that has a tooltip, the tooltip stops functioning. oddly, the mouse continues to change to the hand, implying that the tooltip should be there even though it doesn't show up.

here is a generator i made to showcase the conflict: https://perchance.org/locker-tooltip-conflict-example#edit

are the developers of these plugins active here? it would be really lovely if this conflict could be fixed somehow :0 thank you all in advance for reading and helping!

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[–] [email protected] 1 points 5 months ago (1 children)

yes, that is what i believe is going on behind-the-scenes. neither of the lockers have the issue if the locker is calling indirecttext.evaluateItem or alttext.evaluateItem. the issue i'm having comes from the fact that currently, it seems that it's only possible to either keep the tooltip functional, or fully lock items including further evaluation; not both at the same time. ideally the two plugins would be able to offer their individual functions together without the conflict.

[–] [email protected] 1 points 5 months ago (1 children)

One thing you might be able to do is have a variable that is locked. Then use that variable to determine the tooltip to be used, separating the value from the tooltip entirely, so you can fix the value, then determine the tooltip needed based on that value.

[–] [email protected] 1 points 5 months ago (1 children)

that's a good idea! unfortunately i attempted it in a couple of ways, and it didn't alleviate the conflict. thank you for the suggestion though!

here's a third generator that shows my attempts: https://perchance.org/locker-tooltip-conflict-example-three#edit

[–] [email protected] 1 points 5 months ago (1 children)

Here is what I'm actually suggesting. https://perchance.org/roabyow92m

You have separated the tooltip from being locked. Instead, you have an instance of a tooltip that is outside of the locker. Then, you have the locked store the locked value in a variable. Then use that variable to toggle what tooltip is to be shown on the tooltip instance.
OR
You only have one list, then have the tooltip text as a property of the item that you select (so that the value is specific to that item).
OR
You have a 'template' tooltip text, then only change the part in which would say the stored value.

Since I don't know how you've coded your lists, I can only blindly suggest how you could rewrite them. But I've added there some examples of how you could re-write it.

[–] [email protected] 2 points 4 months ago

oh! that works really well actually! thank you so much, you've been a really big help! :D