this post was submitted on 26 Jul 2024
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Whelp...I'm out. (I expected this to happen before they said anything though, honestly.)

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[–] [email protected] 4 points 1 month ago (1 children)

Auto block, auto parry, auth whiff punish, auto anti-air, auto drive impact on big moves, etc.

[–] [email protected] -1 points 1 month ago* (last edited 1 month ago) (1 children)

Right, so basically things that decent skills would also get you?
Also, if you feel being aggressive doesnt help you, you start playing defensively and thats when you can strike back. Cheats or not, it still has to attack and is still stuck on the frame limits of the move right? Thats when you can strike back, no?

Im not saying cheating isnt bad, and im not saying its not annoying either, but in general fighters are different and they are completely skill based unless the cheater changes things that the other can never do.
In hindsight, pretty sure ive fought cheaters back in the day in sf4 before, but that was never that bad because i still had options to fight them back...

[–] [email protected] 2 points 1 month ago (1 children)

No, a lot of those things are simply not possible for a human being, perfectly parrying a 4 frame move on reaction is impossible.

Same with throws and other 50/50, they can defend perfectly in situations where a player is meant to guess.

https://youtu.be/7AoAZGHHzt4?si=g82On4LnowBkS2aM

[–] [email protected] 0 points 1 month ago (1 children)

The situation where the player is meant to guess is exactly where you're most likely to get a legitimate perfect parry; that's what the mechanic is there for. Those situations are often auto timed. It's in neutral where the cheats stick out.

[–] [email protected] 1 points 1 month ago (1 children)

Except they don't guess, they get the perfect parry by reading inputs so they never get thrown either.

[–] [email protected] 1 points 1 month ago

No, I get that, but I was specifically saying that there will be lots of legitimate perfect parries on things like 50/50s and 4 frame moves.