this post was submitted on 13 Jun 2023
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Megami Tensei

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This is a community for Megami Tensei, a series of JRPGs developed by Atlus. Games included under the MegaTen umbrella are the mainline Shin Megami Tensei games and its sub-series of Persona, Devil Summoner, Devil Survivor, Digital Devil Saga, and Raidou Kuzunoha (among others).

Feel free to not only discuss the games, but their manga, anime, and movies, too! Contribute to /c/MegaTen by sharing news, game tips, asking a question, posting an image or video, or just by being an active commenter.

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[–] [email protected] 3 points 2 years ago (3 children)

cant believe a demo had to give a tutorial on how to hold a button 5 times to open/kick a door (awful btw) and then also give 2 more tutorials on the slowest qtes in any game.

[–] [email protected] 2 points 2 years ago (2 children)

Can't believe a demo has motion blur that looks like shit with no option to disable it. Also it's really mature, so environments must be either gray or brown.

[–] [email protected] 3 points 2 years ago (1 children)

my cope is there will be an option in the full game

[–] [email protected] 1 points 2 years ago (1 children)

nvm we lost leaked copies have no option and looks like performance mode still sucks

[–] [email protected] 1 points 2 years ago (1 children)

Day one patch confirmed, so maybe that will fix some of the issues.

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

really? didn't they say they wouldn't do that lmao

just saw them talking about it. Seems like there will be something performance but motion blur fix got specifically called out to not be in the day 1 patch but others...

[–] [email protected] 2 points 2 years ago

that motion blur was shit but c'mon. ffxvi isn't a grey-brown game. sure most of those areas were dimly lit swamps or castlegrounds, but we've seen plenty of environments already to know that's not how it is across the board

[–] [email protected] 2 points 2 years ago* (last edited 2 years ago)

game's definitely a bit (a lot) too tailored towards people who don't know how controllers work, but at least with regard to those qtes - red means evade and blue means attack. knowing that you can press them much more immediately and it feels nice when the scene stays seamless.