this post was submitted on 30 Jun 2024
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retrocomputing

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I've been playing with an idea that would involve running a machine over a delay-tolerant mesh network. The thing is, each packet is precious and needs to be pretty much self contained in that situation, while modern systems assume SSH-like continuous interaction with the user.

Has anyone heard of anything pre-existing that would work here? I figured if anyone would know about situations where each character is expensive, it would be you folks.

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[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

That's funny. I'm on a really old laptop right now, and I'm running oldstable. Even going up from oldold broke it a bit.

It's still plenty fast. Moore's law is a bit of a paper tiger at this point.