this post was submitted on 08 Jul 2024
42 points (95.7% liked)

Open Source

31449 readers
312 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS
 

Context: I saw a post a while about Paradox Interactive cancelling their life simulation game Life By You and someone commented saying they wish Paradox Interactive would release what they've completed under an open source license. Follow up comments said it wasn't feasible largely due to a Russian nesting doll of licenses that wouldn't be compatible.

Question: What would be some obstacles in making a modern stereotypical AAA or indie game open source? Or even just segments for it for that matter?

This would be ignoring the financial impact. It would be like CD PROJEKT RED making Cyberpunk 2077 as open source as possible as a an action of good will.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 35 points 4 months ago* (last edited 4 months ago)

A few potential obstacles:

  1. Use of proprietary third party libraries. Havok seems to cost money for example. I’m not sure how Havok would work out in an open source model, but there are probably many other third party libraries that would stand in the way as well.
  2. Distribution of assets. The game is not much without its assets, and many of the assets can be third party. For example Quixel Megascans. Even old games like Super Mario 64 heavily used third party textures and sounds. Not sure how they would like their assets be distributed freely.
  3. Music. If the game uses licensed music this is a no go. It’s even difficult for companies themselves to release their old games with their original music.