this post was submitted on 06 Jul 2024
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Patient Gamers

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I don't really like roguelites. At least I always thought. The only one I really tried was the Binding of Isaac. I never progressed far, I never really got the hang of it and had a lot of unsuccessful runs. I finally gave up on it. So I went for years without trying new ones. Until Hades. I played it quite a lot and had a lot of successful runs, but never fully beat the game.

I returned to it with the recent launch of Hades II into Early Access and finished (except a few achievements) my save. The gameplay and difficulty is very well-balanced for my skill level and it managed to motivate for several weeks. Overall I put over 100h into it and the pull was so strong, I got Hades II right away. I know not very patient of me. Another 40h later and I finished the content that is available so far. I can see myself diving back in for the 1.0 release or a big update.

Afterwards I looked for other well-received roguelites and picked up Dead Cells and all the DLC in a sale. Similar story here. 80h in, I made it to 2 BC and unlocked a most weapons and quite a big chunk of the outfits. My playstyle is rather slow and deliberate, but I enjoy the challenge a lot. 2 BC is kicking my ass a bit and I'm thinking about moving on again.

I'm currently thinking about what comes next. With the steam sale going on, I am considering Hollow Knight, even though I have very little experience mit Metroidvanias. Also Sekiro is a possibility. I never played a From Software game or our souls-like before. (Mostly) fighting human-sized enemies and a focus on parrying suits my preferences well.

If anyone has recommendations for other roguelites or games to jump to, please leave a comment.

I'm glad I tried a genre I had written off before. It resulted in a lot of fun playing hours. I recommend stepping out of your gaming comfort zone once in a while.

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[–] [email protected] 14 points 4 months ago (3 children)

Y'all, Metroidvanias are not Rouguelikes. Randomly generated levels are an essential element for a game to be a Rouguelike, and fixed levels you can memorize are an equally essential feature of a Metroidvania.

[–] [email protected] 3 points 4 months ago

So I feel like Spelunky needs to be mentioned here. I haven't played it in ages and need to give it more of a chance, but a lot of people love that one.

[–] [email protected] 2 points 4 months ago (1 children)

both Hades and Dead Cells have randomly generated levels

[–] [email protected] 8 points 4 months ago

I was thinking about how Hollow Knight got included in this post. It's fantastic but not even a little bit Roguelike.

[–] [email protected] 1 points 4 months ago

Not necessarily. But some random element that changes each playthrough is.