this post was submitted on 26 Jun 2024
156 points (99.4% liked)

Games

17576 readers
893 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 49 points 7 months ago* (last edited 7 months ago) (7 children)

Creating a good emulator takes a lot of time and money, and that I think is the true reason why.

What they have released is a MVP, a minimum viable product, it checks all the boxes for a releaseable thing and that's what the higher ups, the product leads and other finance stakeholders want to hear.

Additional features or proper scaling? Yeah, nice we put that on the list for MVP+, for sure! When will that come? Nobody knows and we have no development time to work on it because now with the release the focus was shifted to the next project, but it is on the list and we will come back to it.

I have heard that so often in so many projects I was part of, as a grunt with no power, and for nearly all of them I still wait for the MVP+ time to ever happen.

[–] Titou 9 points 7 months ago (6 children)

Them, the ones having full control on the platform, failed were foss developpers succeed. They have no excuse.

[–] [email protected] 17 points 7 months ago* (last edited 7 months ago) (5 children)

FOSS developers have no cost reporting, no meetings with C level and stakeholders, no shareholders, no release plans, no schedules. What they have is passion.

They just created what they want to create, they have a deep personal agenda to make something they want to use for themselves and that has to have therefore the polish and quality they want to have it to have.

The corporate developers wanted to make a good product too I am very sure, but if the higher ups say that it has to be released by a fixed date then there is not much that the developers can do about it.

So yes, the company has no real excuses, besides money.

[–] Titou 6 points 7 months ago

Many situations proved to us that passion make better things, sadly today's AAA game developpers dosn't have any passion anymore, mostly because of pression made by boss who are only driven by money.

load more comments (4 replies)
load more comments (4 replies)
load more comments (4 replies)