this post was submitted on 22 Jun 2024
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[–] [email protected] 3 points 5 months ago (1 children)

I agree with that. Looking through, I find understanding the basic rules to be kind of a burden. It took me a while to realize that "Operations" is the rules section.

I think it makes sense to show players the character sheet early, because that's the nexus through which they really experience the game. I like the demo scene towards the beginning, but I think a quickstart guide to explain basic rules to the players very, VERY clearly is usually a good idea.

Still, I'm continuously impressed at how well this adapts Star Trek to an RPG. I was initially skeptical that an RPG could take all the nonsense we see in decades of different shows and create a cohesive basis for all of it, but this is really impressive. I'd have to play to see if the rules feel balanced and natural, but at a glance, they make far more sense than plenty of other RPGs I've seen. I think this looks like a really fun game.

[–] [email protected] 3 points 5 months ago (1 children)

I think the secret to its success is that it puts narrative first, which makes it adaptable to all sorts of Star Trek nonsense.

I just wish the rulebook didn't embrace that ethos quite as much as it does!

[–] [email protected] 2 points 5 months ago