this post was submitted on 04 Jun 2024
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First and foremost I want to be able to heal in and out of combat. But I'm saying Support and not Healer because I want to have other spells/actions to take - like making my party do more (or take less) damage or blind/confuse enemies.
If I'm sounding weird about describing it, it's because I find my current character pretty boring in combat. I basically just shoot my bow, miss with Electric Arc, or cast Haste. The monk in our party (veteran player) does so many different things and the druid (another veteran) seems to bust out situationally-useful spells every session.
I want more options in a fight so it feels like my choices matter. The problem is....I have no idea what the options are except what I've seen in this campaign.
After reading through this I'd also like to suggest Druid. I'm slightly biased, though, I'm a level 9 druid with a giant otter companion :-)
I would LOVE to play a druid at some point because it's my favorite fantasy class but after seeing the amount of spells the druid in our party has, I decided to hold off for another campaign.
I decided to go with bionicjoey's suggestion of a Psychic. I was wavering on all the other options but this one instantly clicked with me when I looked it up so I'm running with it!
Not a bad choice at all, I play a modified Wine (Weed) Oracle in a different campaign - that dude is super fun to play!
I like the druid because it gets me into the collaborative story telling aspect of RPGs. I have to think about what the situation, terrain, mission, etc are to decide on what spells for the day.
Edit: I am wrong on the spell choices 90% of the time. But that one time I lily padded the entire party out of a swamp...
They're so versatile. That's what I love about them but also makes me want to hold off until the next campaign