this post was submitted on 30 May 2024
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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I have no problems save scumming, but I never suspected they'd literally design one of the main 6 characters to be missable over a single fucking failed skill check. I thought for sure I'd see him later.
Consequences of your decisions is what makes this game special. You're going to have a bad time going forward with this game if you cannot deal with the fomo.
What the hell do you mean consequences of my actions? I didn't do something dumb, I tried to save him. And it's not like a cool piece of armor or weapon was locked behind a skill check, it's a whole damn character. Arguably the best thing about this game is the characters and their dialogue. Now one of them is gone through no fault of my own. I can understand locking Minthara behind killing the druids and then not allowing you to have Karlach or Wyll in the party. That makes sense. I'd definitely view that as a consequence of my actions. But that's not what I'm upset about. I'm upset that one of the six main characters was locked behind a random skill check! It's dumb. They could've just as easily made it so he pops up again later at a different portal if you fail the first time, but no. So don't say this was a "consequence of my actions." If I was playing Dark Urge and chopped his hand off the argument would be better, but I'm not. I was playing a high strength character and used my inspirations and still failed due to no fault of my own and now one of the characters is just completely inaccessible. That's a massive chunk of content. Hundreds if not thousands of lines of dialogue I can't get to partake in because of a fucking random chance. So don't fucking say it's a consequence of my actions.
Failing a roll is on you whether you like it or not. The ever looming threat of failure is important in story telling and suspension of disbelief. It's the opposite of dumb game design. So yeah you either reload until everything gets handed to you or you move on. You're talking like he's locked behind a dlc when you're just pissed a dice roll didn't go your way at level one.
It is like that, it's common DLC to add a new character. It's like locking DLC behind a roll.
Losing Gale due to a failed dice roll is nothing like a dlc that's an absurd claim. You can't just reload a save to unlock a dlc. It was that simple for Gale.
Im saying it's a DLC's worth of content hidden behind a dice roll, not that locking it behind a dice roll is similar to locking it behind a pay wall.