this post was submitted on 11 May 2024
799 points (98.9% liked)
Greentext
3790 readers
1279 users here now
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
Be warned:
- Anon is often crazy.
- Anon is often depressed.
- Anon frequently shares thoughts that are immature, offensive, or incomprehensible.
If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
founded 10 months ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I say this as a game designer: use the stuff you get. That's why we put it there. You'll get more, we promise.
And then there are games like... Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol
Yeah that's definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.
Yeah but achievements exist.
Maybe I did need to carry that garden gnome throughout the entire game and send it into space.
I hadn't really thought of them that way before but you're right. That is often where the missable stuff is now.
Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don't end up going for them.
I miss the old games that didn't make winning inevitable.
We know that you are brave, but you might want to save.