this post was submitted on 11 May 2024
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Greentext

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This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

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[–] [email protected] 44 points 3 months ago (18 children)

I say this as a game designer: use the stuff you get. That's why we put it there. You'll get more, we promise.

[–] borth 40 points 3 months ago (2 children)

And then there are games like... Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

[–] [email protected] 16 points 3 months ago (1 children)

Yeah that's definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.

[–] [email protected] 18 points 3 months ago (2 children)

Yeah but achievements exist.

Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

[–] [email protected] 7 points 3 months ago

I hadn't really thought of them that way before but you're right. That is often where the missable stuff is now.

[–] [email protected] 2 points 3 months ago

Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don't end up going for them.

[–] [email protected] 0 points 3 months ago (1 children)

I miss the old games that didn't make winning inevitable.

[–] [email protected] 5 points 3 months ago

We know that you are brave, but you might want to save.

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