this post was submitted on 30 Apr 2024
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Considering that DOTS is allegedly at least partially to blame for the disaster that is Cities: Skylines 2 (Source), I'm almost tempted to say that's a good thing.
While the licensing changes were the last straw, I was always annoyed with the direction Unity was going, which was grafting a bunch of unfinished, barely documented features onto the engine, putting the stuff it's supposed to replace on life support and never actually finishing those features for years.
Sure anything can be a performance drain if the devs implement it poorly. It seems like it came down to a poor implementation of culling causing waay too many verts being sent to GPU.
Yes, there were lots of other issues, but what I'm mostly referring to was that many of these broken systems wouldn't have to be built if stuff like DOTS and virtual texturing wasn't unfinished: