this post was submitted on 06 Apr 2024
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Horn of Balance - an indie 2D zelda-like

I'm developing 'Horn of Balance', a 2D zelda-like featuring 12 non-linear dungeons, 2 interconnected worlds and a TON of secrets.

Right now, the project is live on Kickstarter (https://www.kickstarter.com/projects/hornofbalance/horn-of-balance) and we've almost hit the funding goal with just 24 hours left!

There's also a free demo on Steam (https://store.steampowered.com/app/2738140/Horn_of_Balance/) and Itch.

I'm happy to answer any questions you might have!

@games

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[–] [email protected] 6 points 6 months ago* (last edited 6 months ago) (3 children)

I wish that the N64 and GameCube era of Zelda got more love. 2D Zeldas are great and all (especially Link's Awakening and Minish Cap), but most of my adolescent gaming memories were formed in the early 3D era so that's what I cherish most. Yet most indie devs seem to be Gen-Xers who trying to cater to Zoomers who really seem to have a thing for the 2D era, despite having no memory of it. But I would love nothing more than an indie title inspired by Majora's Mask or Wind Waker.

[–] [email protected] 5 points 6 months ago (1 children)

I think early 3D graphics is just painful to watch nowadays. 2D pixelated arts can be wonderful, despite the obvious limitation, but when you switch 3D is just easy to ends up with something simply ugly. Cell shading and a good art direction can help, thought.

[–] [email protected] 1 points 6 months ago

Well I don't necessarily mean copy the graphics, but more of the gameplay of that era. A N64/GameCube-like title with modern graphics is what I'm looking for.

[–] [email protected] 2 points 6 months ago

@Psythik You should check the interviews on my Kickstarter. Specifically "Seed of Life" (and maybe "No more fathers") might be interesting for you. SoL is inspired by the early 3D Zelda's.

[–] mindbleach 1 points 6 months ago

There's some N64 revivalism, but it's 90% Banjo-Kazooie collectathons and 10% riffing on Goldeneye. The world deserves more comically-low-poly worlds with blurry textures and big ideas.