this post was submitted on 30 Mar 2024
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This article sums up my feelings precisely. I want to go back to when Magic was Magic and not a hundred other things with no depth. I'm fine with planes like Eldraine where it's "Magic's take on fairy tales", since there was some creativity and depth there, but New Capenna, Karlov Manor, and Thunder Junction all feel really cheap.
Same here, I strongly disliked Capenna and Murders and I really hated to see Thunders previews.
When the Brother's War and the Dominaria United sets were released, they fell back behind my expectations - I immediately compared them with my all time favorites Tempest and Urza blocks (flavor wise). But then, compared with Thunder Junction I think the "new" Urza sets are really good...
Why does everything have to be shiny and sparkly? Give me Phyrexian Colossus, Spirit of the Night or Volrath instead of humanized demons in cowboy hats or suits please.
I think the switch to sing large sets instead of blocks plays a lot into the failure to really dive into the stories of the planes. Can't do something like the Tarkir block with a single set and not a series of three that are narratively connected and sequential.
They have done "blocks" though like with the three Ravnica sets in a row, the two Innistrad sets, and the two Phyrexia sets. They might feel pressured to plane hop more outside of the block structure though.
@rigatti @MysticKetchup I agree with the article, except for the start point. I think the first sign of that big change was when they got rid of the block structure. I think there are a lot of problems with that structure being rigidly enforced, but I don't think that 4+ new planes a year is correct. It really does feel like they're frantically hopping from one place to the next in the hopes that "ooh shiney" will keep people invested