this post was submitted on 26 Mar 2024
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Gamedev is Easy (programming.dev)
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
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[โ€“] [email protected] 1 points 4 months ago (1 children)

How are you implementing bug catching and autofixing in a couple of months

[โ€“] [email protected] 2 points 4 months ago

Yeah, that part is a bit iffy, but managers and product owners will believe it.