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submitted 3 days ago by [email protected] to c/[email protected]

Star Citizen is allowing anyone who wants to try out the game to play for free for this week.

There are a few of these free flights throughout the year.

If you're new, definitely use the "Guide System" to request help from other players. They can help you to avoid the current bugs and should know workarounds to be able to help you get some actual gameplay in quickly without having to waste too much time trying to figure out everything on your own.

During this particular event you will get permanent rewards for every 30 minute guide session.

https://robertsspaceindustries.com/spectrum/guide

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submitted 4 days ago by [email protected] to c/[email protected]

TL;DW:

  • breakdown of Blockade Runner event
  • reiteration of details on new cargo hauling missions
  • new balancing alghoritm will be used to determine the mission rewards
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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Latest 3.0.24 (Evocat Buildi) Patch Notes (robertsspaceindustries.com)
submitted 2 weeks ago by [email protected] to c/[email protected]

Tap for Highlights by komrkAudience & Server Details:
➣ Audience: Evocati
➣ Server Info: PTU Channel - US Servers Only
➣ Long Term Persistence: Enabled
➣ Replication Layer: Enabled
➣ Server Crash Recovery: Enabled

Testing/Feedback Focus
➣ Personal & Instanced Hangars
➣ Freight Elevators
➣ Storage Access
➣ Hover Trolleys
➣ Hangar Decorations

Not Ready for Testing/Feedback
➣ Cargo Hauling Missions
➣ Cargo Commodity Rebalance
➣ Dynamic Event: Blockade Runner

Feature Updates:
Gameplay:
➣ Master Modes Atmo Flight Controller Re-tuning
➣ Soft Death Breaching Polish
➣ Added Mission Item Filters to Freight Elevator Management

Ships and Vehicles:
➣ Reduced the Esperia Prowler's Emissions

Patch Details:
➣ 20 Known Issues
➣ 10 Bugs squashed
➣ Fixed 4 Client Crashes
➣ Fixed 6 Server Crashes

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submitted 2 weeks ago by [email protected] to c/[email protected]

Message of the day:

🕹️(Mánadagr) We are currently putting together a new 3.24 build for release to Evocati later today

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submitted 2 weeks ago by [email protected] to c/[email protected]

Tap for summary by hencaricTeam: Frankfurt Level Design Team

Notable Information: ➣ Level design brings the environment and gameplay design together to make meaningful spaces for the player to experience the game
➣ The focus of this team is to create a cohesive environment through all facets of the game
➣ Things like elevators and transit items also fall under the responsibility of this team
➣ Principals of Level Design:
ㅤ✦ Readability: Clarity in the environment, making sure players understand where they are going and what they have to do
ㅤ✦ Flow & Leading Lines: Making sure the different factors flow together well and have a path that makes sense but isn't underwhelming
ㅤ✦ Options: Giving players choices in how they tackle different situations and get to their end goal Clustering: The act of bringing objects together to make environments more realistic and make things seem like they belong
ㅤ✦ Scale: Making sure the size of environmental items and transitioning from different-sized items make sense. Considers items like foreground, midground, and background
➣ This team has a similar development flow to ships, going through items like whitebox and adding additional environmental levels while working with teams like art design
➣ This team's work isn't done once a "level" is released, they have to go back and do maintenance and updates similar to gold pass work on ships
➣ Level design has a high degree of collaboration with other teams for items like audio, lighting, etc.
➣ The goal is to have a smoother flow in stations and learn from things learned on Stanton stations
ㅤ✦ Trying to eliminate things like elevators and convoluted transit paths
➣ Outposts are meant to have a clear identity and use case for combat, socializing, etc.
ㅤ✦ Outposts are intended to encourage ground vehicle usage, particularly for trading outposts where you will need to load vehicles with cargo
ㅤ✦ Pyro outposts, regardless of their identity or purpose, can turn into combat locations at any time given the nature of the system. This requires the outposts to be focused but flexible
➣ Level design ends up being "greater than the sum of all its parts" due to the player experience that is created when all the different deliverables come together
ㅤ✦ This does introduce a reliance on other teams for that cohesive player experience
➣ This team is focused on shifting from a larger focus on aesthetics to being balanced between playability and aesthetics, this will help locations feel more like they truly belong and are a living part of the verse

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submitted 2 weeks ago by [email protected] to c/[email protected]

  We are going to be putting out a build onto the HOTFIX channel in about 10 minutes to test a client hotfix overnight with some logging updates that may help slightly improve client performance as well as fix multiple client and server crashes

- Wakapedia-CIG https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/53971967

 

  An updated version of 3.23.1-live.9204897 is now available for download on the RSI Launcher in the HOTFIX channel!

- Spectral-CIG

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Roadmap Roundup - June 26, 2024 (robertsspaceindustries.com)
submitted 2 weeks ago by [email protected] to c/[email protected]

Committed for 3.24:

  • Storage Access
  • Freight Elevators
  • New Missions - Cargo Hauling
  • Personal and Instanced Hangars
  • Dynamic Event: Blockade Runner

Still no update on the progress tracker.

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submitted 3 weeks ago by [email protected] to c/[email protected]
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3.23.2 is no more, we now have 3.24 (robertsspaceindustries.com)
submitted 3 weeks ago by [email protected] to c/[email protected]

No changes to the actual content itself. Just that the changes are big enough to warrant a major version update:

Hi everyone,

With Alpha 3.23.1 out the door, our team has shifted focus to closing out what we had previously called Alpha 3.23.2.

During internal testing of the upcoming patch, we've determined that its substantial updates justify labeling it as version 3.24.

This change in version number doesn't indicate any changes to the patch itself or any future patches; rather, it aligns with what we consider to be a major update. We're excited for you to experience additions such as Freight Elevators, Storage Access (previously known as Item Banks), Personal and Instanced Hangars, new Cargo Hauling missions, and more—all of which aim to make a lasting impact on the 'verse.

You'll soon see the updated version number in the launcher as we release Evocati/PTU builds and corresponding feedback threads. Additionally, this adjustment will be reflected on the Roadmap, which will be updated next week.

Keep a close eye on Spectrum for updates soon, and we'll see you in-game!

- Ulf-CIG

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

MotD Update:

🕹️(Wednesday) Goals for this week
- Thursday - We are looking to do a TECH-PREVIEW test with all backers for 4-6 hours with a more efficient hardware structure to test the meshing benefits. This test will split Stanton into 3 servers per shard with a more efficient setup and we will be monitoring network/server performance.
- By Friday - We are still looking to have a Cargo/Hangar build out for Evocati this week. We have a couple blockers still preventing this but are getting closer.


changing some messaging from earlier. We're going to open the Tech-preview tomorrow to all backers instead and have the build up 4-6 hours

Still working on time but most likely 2100 UTC

- Wakapedia-CIG

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/53852890

Edit: Some additional updates

could be as early as 1900 UTC but still getting that planned out. We already have the build

the Tech-Preview test tomorrow is going to be on an older build. this is a known quantity test since the last one to run performance tests so will be in a 3.22.x build so will be a bit of a throwback

- Wakapedia-CIG

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/53853315

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submitted 3 weeks ago by [email protected] to c/[email protected]

The Evocati build for 3.23.2 has been pushed back until tomorrow or later. We might get a Server Meshing Test this Friday (I would expect to see it next week and be happily surprised if we see it by Friday).

(Tuesday) We have pushed a new 3.23.1a hotfix onto LIVE with multiple server and client crash fixes. We currently have 2 PTU goals this week if all goes as planned.
- First - We are looking to get 3.23.2 into Evocati's hands over the next couple days for cargo/hangar testing.
- Second - We have a slight chance of a new Tech-Preview Server Meshing test as early as Friday with with lots of new network changes if all goes well with internal testing.

- Wakapedia-CIG

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/53838457

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

  3.23.1a Hotfix 9204897-9211972 is going to be pushed onto the LIVE channel in a bout 5 min! This resolves a handful of the highest server and client crashes we've seen in the last week as well as an issue that caused landing services to get stuck to a previous play

This is a hotfix without disrupting the global database so shouldn't interfere with non-ltp items like medpens, ammo, and refinery.

- Wakapedia-CIG

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/53837513

Edit: Hotfix is now live.

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submitted 4 weeks ago* (last edited 4 weeks ago) by [email protected] to c/[email protected]

🕹️(Monday) We are opening up the HOTFIX channel on the launcher soon for a 3.23.1a hotfix that will connect to the LIVE servers. This fixes a handful of server and client crashes, a deadlock, and landing service not functioning issues. If all is well it will be pushed over into the LIVE servers when ready.

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230

Edit: In the game launcher, be sure to select the HOTFIX option for the game environment to connect to the Live servers that way.

If you don't want to download another copy of the entire game, rename your "LIVE" folder to "HOTFIX".
Default folder path: "C:\Program Files\Roberts Space Industries\StarCitizen"


Edit2


This hotfix does not require you to clear your shaders, since it creates a new folder, but when it rolls over completely to live there's a stronger chance that it will use the same folder that's already there. To clear your shaders follow the instructions below.


Edit2


For hotfixes like this, I strongly recommend that you clear your shader folder:

  • Delete the entire sc-alpha-3.23.1_{id} folder located under:
      "%localappdata%\Star Citizen"

      Or if you like typing in the full path:
        "C:\Users{username}\AppData\local\Star Citizen"

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submitted 4 weeks ago by [email protected] to c/[email protected]

No 3.23.2 PTU with evocati today! We are targeting Tuesday/Wednesday but will know better by tomorrow!

We do have more tech-previews on the horizon but won't spoil those just yet!

  • @Wakapedia-CIG

https://robertsspaceindustries.com/spectrum/community/SC/lobby/38230/message/53822739

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submitted 4 weeks ago by [email protected] to c/[email protected]
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submitted 4 weeks ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]

This was an interesting one because they showed us the feedback process for initial concepts that the vehicle team work on.

Tap for Notable Information by HencaricDevs: Alberto Petronio (Lead Concept Artist) & Dan McCabe (Senior Vehicle Artist)

Notable Information:
➣ This SCL did not contain any development or game news.
➣ This week in the followup to last week's SCL, Alberto and Dan went through a mock of the feedback process but instead with the vehicle they previously designed.
➣ The feedback process takes place following the creation of a ship, vehicle, asset, etc. and it goes up the chain to catch things that need changed, removed, or updated.
➣ This part of the process is where considerations for how long it could take or how much work will be needed to accomplish the goal.
➣ While this episode did not have any development or game news it was a good opportunity to visualize what considerations are made when designing new vehicles or ships.

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Xenothreat is Back (www.youtube.com)
submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]

From what I can tell this was for the most egregious of dupers. We have someone in our org who duped a little bit (enough to buy a ship) and wasn't suspended, but they did Yank the ship he bought.

Also see CaptainZyloh's comment on reddit: https://old.reddit.com/r/starcitizen/comments/1df99o1/600_accounts_suspended_for_dupingexploiting/l8hpcnw/

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Secret Xi'an Code That Needs Decoding (robertsspaceindustries.com)
submitted 1 month ago by [email protected] to c/[email protected]

From the page:

Can you crack the code?

Feeling lucky, codebreakers? Think you’ve intercepted and decoded a secret Xi’an communique? Enter it below and find out. Diligent code breakers will earn the Alien Week 2954 Challenge Coin as a reward for their keen eye to detail.

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Alien Week 2024 Test Fly and Offerings (robertsspaceindustries.com)
submitted 1 month ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/16455425

Starting today, until June 20th every backer can test out Xi'an vehicles for free.

Available craft:

  • Gatac Syulen
  • Aopoa San'tok.yāi
  • Aopoa Khartu-al
  • Aopoa Nox
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submitted 1 month ago by [email protected] to c/[email protected]

16 slots for Ammo

8 slots for Grenades

It seemed like I could equip 4 primary weapons, but that got a little glitchy with 3 and one of the weapons fell off after a short bit.

Visually, the Grenades and ammo start to stack directly on top of previously equipped grenades and ammo (visually you only see 4 grenades and 8 ammo cartridges, but you can use the full amount).

Still has 40% armor reduction, like other heavy armor.

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submitted 1 month ago by [email protected] to c/[email protected]
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