Speedrun video games

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Speedrunning video games

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/speedrun
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'Quake done Quickest 2' (QdQst2) is a segmented run that completes Quake on Nightmare difficulty as fast as possible, disregarding kills and secrets on all maps. The run is a major overhaul of the Quake done Quickest run from 2011. The run time is 10:20, which is an improvement of 69 seconds. Each level was recorded in one segment - played over and over again for hours, days, weeks, even months - and then pieced together to create this run. The project was setup in early 2022 and segments were grinded over a span of 2 years by many different runners. With the insane level of execution and optimization of modern-day Quake speedrunning the next generation of runners managed to go even quicker than "Quickest".

It's been an awesome experience, and we're very happy to finally release QdQst2 exactly 13 years after the release of QdQst! Hope you enjoy!

// The QdQ team

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Original run by Muty‬: https://youtu.be/AK0iaaRKhZs

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IMPORTANT FLASHING WARNING FROM 4:17 TO 4:26

This run has a raw recording version here (no commentary): https://www.youtube.com/watch?v=wJ3HC2VCDIY

Finally a 45 in this category and a good one despite a few rough spots, no plans to improve further without some major strat changes or somehow stumbling across new tricks.

Doom 64 (2020) speedrun leaderboard: https://www.speedrun.com/doom_64_2020

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spoiler: "Suigi‬ now holds all 5 world records in Super Mario 64. He is the greatest speedrunner ever."

Suigi's current Mario 64 world records:

120 Star https://youtu.be/JoX7RDKRG7Q

70 Star https://youtu.be/zP-GOoGqA8w

16 Star https://youtu.be/ngMFEeDoX54

1 Star https://youtu.be/GqscP1F_P80

0 Star https://youtu.be/rdx0TPjX1qE

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Absolutely insane, still the only person to do a 1:35. And he's playing in the tournament this weekend at PACE https://programming.dev/post/21309528

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HUGE WR! Suigi was previously in 6th place with a 1:37:00 from 4 days ago, and now beat Weegee's 1:36:02 by a large margin with the first ever 1:35! Suigi skipped 1:36 entirely lol. Insert meme of "I never saw a 1:36, and I never fucking will!"

He currently holds 4 out of the 5 major WRs, and would need to retake the 70 star record to hold all 5 of them.

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/speedrun
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Beating COOLKID's 8:11.590 from 2 years ago

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The world first sub 20 minute time in the Super Mario 64 - 16 Star category blindfolded speedrun has finally been achieved. After 10 Months of restless grinding, 118 days / streams of practice, runs, and more, the most ambitious goal in blindfolded SM64 has finally been broken. Bubzia has broken the previous world record by more than 40 seconds, with a final time of 19 minutes and 43 seconds.

The sub 20 minute barrier is an achievement that many people strive for when they start out speedrunning visually. Bubzia has written speedrunning history by achieving this milestone while entirely blindfolded. More than 7.5 years after his first blindfolded 16 Star speedrun, this is what the speedrun has evolved into.

I am so incredibly happy that I pushed through all the hardships that this challenge has thrown into my face. It has been a really fun blast, there have been so many new viewers to blindfolded speedruns in general, and many sticked to me grinding this challenge daily for the last year.

I honestly don't have much to say about the run, it can still be improved and maybe I will return one day. But as cliché as it might sound, the much more important part than me breaking this milestone and the world record is the absolutely amazing and kind community that I have. Thank you all so incredibly much!

There will be more blindfolded speedruns in the future, stay tuned! 70 Star will be broken next!

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/speedrun
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This brought the WR down from 1h 12m 51s to just 46m 55s. This will probably be a separate category from the old any%.

Apparently, the Japanese community had quietly been working on this and just dropped this massive discovery out of nowhere.

From Noki Doki in the Discord

You use cutscene underflow to replay the right bell Shine spawn cutscene played previously, but since you're on a different map (Ricco/Gelato unlock plaza vs. Shadow Mario chase plaza), the right bell Shine isn't at the same memory address anymore, and the old address (which the cutscene still has) now holds something else, in this case render data for the turbo gate behind the lighthouse.

We can line up that turbo gate at a very precise position on screen so that when trying to spawn the "Shine", the cutscene will read the position as a memory address and run code from wherever we want. The game keeps track of stick angles to check for spins, which is the easiest memory area to manipulate that we know of, so that's where we write the arbitrary code

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submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/speedrun
 
 

cross-posted from: [email protected] | https://lemmy.mods4ever.com/post/317

Another race between Nitram, Ramisme, and Voukras! This time played on v3.1 with the new randomized goal locations in Area 51.

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I love Doom speedruns and this playlist is full of them! These were played August 8th to 11th. Unfortunately no Quake or Doom 3 lol.

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