Skyrim Mods

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Skyrim Mods

This is a place to talk all about Skyrim Mods!

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3 | Tag NSFW content as such.

4 | Memes are allowed on Thursdays, just keep them focused on Skyrim Modding!

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26
 
 

Hey everyone! I just released another quest mod, The Breathing Abyss!

It's an ocean-based mod centred around finding out what a mysterious entity is, where it's from, and how it can be stopped. It has high quality voice acting and features multiple new locations, the main and largest being an underwater cavern.

Here's a showcase of the mod: https://youtu.be/evjKnD0oaws

To go into more detail, the mod revolves around a mysterious entity who lives in an underwater cavern. Your goal is to uncover what the thing is, why it is there, and if there's any way to stop it. This will involve you speaking with a researcher of the paranormal, Manias.

He will require you to gather samples of the creature and its victims in order to learn vital information about the entity. The quest is heavily inspired by Lovecraft and his works, and it will delve into many of his notorious themes. I won't say anymore to prevent any spoilers :))

Here's the actual mod:

https://www.nexusmods.com/skyrimspecialedition/mods/104547/

Thanks :))

27
 
 

I've only just started my career as a bard, but playing the flute badly any time I want to is the most fun I've had in Skyrim for years. I don't know how much more there is to this mod, but I'm already sure it's among the best.

28
 
 

This is a massive technological achievement that went completely unnoticed. Bluetooth integration! And no one noticed outside loverslab because LL.

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Hey everyone!

I've just released an addon for Shattered called Hyperphagia! It's a joint project between me and Jake MacDonald, the voice actor and co-writer for this mod and project as a whole.

The addon seeks to build upon the existing lore I've established in some of my other addons. It's part of an ongoing project called the Age of Silence and will, as I mentioned, build upon some concepts and ideas I've brought up in previous addons. In the mod, you'll be able to communicate with a Seeker and ask them many questions in exchange for ruined books. This is the first addon to fully cement a main story and is only one of six (?) more mods that me and Jake have planned.

Here's a showcase of the mod: https://youtu.be/TnrlE6OogUM

Here's the mod page: https://www.nexusmods.com/skyrimspecialedition/mods/102128/

Thanks!

31
 
 

Hey everyone!

I've just released Lost Heritage, a quest mod heavily inspired by Bloodborne and its quest design! The mod features three brand new locations, around 100 lines of dialogue, and two very distinct endings.

The mod itself revolves around a girl named Mal and her quest to uncover the truth of her heritage. She's afflicted with an incredibly mysterious illness which renders her unable to go on this quest, and so you must try piece this mystery together! It's quite a dark quest, and will bring up many questions, most of which will be answered as you progress through the encounters. I won't say anymore so as to not spoil anything :))

Here's a showcase of the mod: https://youtu.be/7XtF_JORUrI

Thank you to Elizabeth Plant for doing an incredible job voicing Mal, her website can be found here: https://www.elizabethplant.com/resume

And here's the link to the mod: https://www.nexusmods.com/skyrimspecialedition/mods/101682

Thank you all for reading!

32
 
 

I like small mods that make a big difference. It's simply a better Magelight that comes in various colours. If you've got lighting mods that make dark places really dark, it's all the more useful. I like the red one, since it looks okay and a backyard astronomer long ago told me that red is the colour to use to avoid spoiling your night vision.

It may require a bug fix or two if you want to put down large numbers of lights everywhere, such as along the roads as you travel at night in the fog at new moon. I think it was possibly the Community Shaders "light limit fix" which made that work for me.

But even without that, it's nice to be able to stick a few long-lasting colourful lights on the ceiling in the course of a dungeon crawl to light up a big area when your cover is blown and you want to see what's going on, and to mark where you've been. Or depending on other lighting settings, just make it possible to see who you're talking to in the Ragged Flagon. It changed Magelight from something I never bothered using to one of my most-used spells.

33
 
 

I have recently encountered a glitch where the "Reluctant Steward" quest given by Neloth in Tel Mithryn on Solstheim to find his dead steward would not show me any quest markers to find her corpse next to three Ash Spawn. I had scoured YouTube for a solution and only found people showing how to fix the glitch where the quest marker is beyond the map border and how to get to her corpse deep underwater.

The mod mentioned in the title, however, has fixed my problem by simply teleporting her corpse to the steward's house in Tel Mithryn, making it possible to investigate her corpse and progress the quest.

Had it not been for this mod, I would not have been able to further progress the questline, and considering the limitations of PS4/5 mods for Skyrim, I felt like sharing this with you guys in case anybody else encounters this issue.

It's just a couple hundred bytes large and should not interfere with any of your other mods and their orders as this seems to simply teleport a or the stripped corpse.

34
 
 

After 500h into the game it's really annoying now I want it gone, if you know a way to remove it please help

35
 
 

I've installed a dozen more mods and am starting out in Skyrim once again. I can't remember any other one that's made a bigger difference than this. Finally my personal version of Skyrim has forests that feel like real forests, where you can't see all that far a lot of the time and it'd be easy to get lost if you didn't have a compass.

Sure, that is achieved by making the trees fantastically big and closer together than you'd expect for such giants, but it makes sense to me and it looks great from ground level when you're in the woods. There's obviously less gravity on Nirn judging from how high I can jump carrying a 200kg backpack, so why shouldn't the trees grow bigger? The only problem I've seen so far is that wild animals occasionally have trouble navigating, such as an elk that just ran headfirst into a tree instead of going anywhere. But they do that kind of thing sometimes in pure vanilla Skyrim as well.

It's just beautiful. I prefer "mythic" mode. It's what I always wanted in a video game forest.

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is that just skyrim thing or one of the mod causing the problem

37
 
 

Hey everyone!

Today I've released a very small mod called Melea Entius Tweaks! It's an addon for Interesting NPCs that changes how a character named Melea is treated. It was originally a commission done by me but me and the... commissioner (?) have decided to upload it.

For those who don't know Melea is a sick mother who has a mysterious but terminal illness and she is preparing to pass away. Her daughter, Henrietta, will be adopted by Indara and Mathies, a couple whose birth daughter was killed, once Melea passes away.

Now, in Interesting NPCs, she never dies but my mod, Melea Entius Tweaks fixes this (I know how morbid this sounds). After 3 weeks from initially talking to her, Melea will now pass away and a grave will be placed just at the border of Falkreath, opposite the lumber mill. Here, her daughter will visit her everyday and so can you. Henrietta will now be adopted by the family and she'll have new, although very limited dialogue. A full list of changes can be found on the mod page.

Here's the mod link: https://www.nexusmods.com/skyrimspecialedition/mods/99612/

That's it from me, thanks!

38
 
 

Hey everyone! After quite a bit of work, I've finally released Memorable Bounties! It's the second mod in the "Memorable" series after my first mod, Memorable Dragons!

It's a pretty self-explanatory name but it adds in new and interesting bounties for the player to take on. I always thought vanilla bounties were incredibly lacklustre when comparing them to games like the Witcher 3 so I made three new quests! They are all fully voiced acted by incredibly talented people, you can hear it for yourself here: https://youtu.be/Pwh-T_fB2ag

I'll give a brief overview of each quest so you can get an idea of what the mod contains without spoiling anything.

"Sins of Silver" After venturing to a brand new village, you find a man who is raving about the destruction of his village by a mercenary. You are tasked with exploring the ruins of the town, speaking with the mercenary yourself, and deciding his fate. This quest is heavily inspired by "Where the Cat and Wolf Play" from the Witcher 3 and adds a brand new ruined village for the player to explore.

"The Grand Deceiver", the murder of a family, has warranted a bounty on a mysterious beast. Speak with a man now looking after the son of this family to learn more about the contract. Once you've learned all you can, find the monster and learn its tragic story. This quest expands upon my favourite Daedric Prince, Clavicus Vile, and tells an incredibly interesting story.

"The Path to Redemption", after reading a bounty, you learn that a bandit leader has been spotted hiding in the mountains of Winterhold. Once you venture there, you learn that the man is no longer a threat and has instead turned to the Nine Divines in an attempt to atone for his sins. Learn about his past and make a tough moral decision that will decide his fate.

Thank you for all reading, here's the link to the mod: https://www.nexusmods.com/skyrimspecialedition/mods/99311

39
 
 

They said Nemesis automatically patch skeleton arm fix but that doesn't seem to be the case for me, can anyone please help me out?

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Because that is the last version prior to Boris adding personal outbursts in further versions after the appearance of Community Shaders.

42
 
 

This will only help if your experiencing the issue of texture output not being properly exported to the skyrim data folder from texgen

To fix it just copy the texture folder in the dyndolod output folder to the skyrim data folder and let it overwrite anything it asks to if you want

43
 
 

Back in 2018, DarkFox127 (Moskom Estate, Caranthir Tower, his YouTube series on how to use the Creation Kit) put out Shalidor's Migrant Portals. It's a pretty nifty mod that, after a short quest (tied to a longer quest), gives you 5 platforms you can use to instantaneously (but immersively) teleport between anchored locations. Since I tend to build bases around Skyrim, this has a permanent place in my load order.

But, in 5 years, this mod has garnered all of 171 endorsements, and that's just wrong. DarkFox probably doesn't care that much about this mod, but I'm throwing this out there in the hopes that someone who might enjoy something like this finds it and, maybe, passes the find on to someone else. It's too useful to fall off the map like this.

44
 
 

This mod dynamically places EVGAT markers, so you can climb anywhere.

Honestly, it is some fucking witchcraft. Get it, NOW.

45
 
 

Back in May I uploaded my new Race mod, Perked Races:
https://www.nexusmods.com/skyrimspecialedition/mods/88076

I'm posting about it here because it hasn't pulled much attention yet and it makes very interesting changes to Races in a new way that focuses on what you already love about Skyrim (and Perk mods!) while cutting down on old imbalances and reworking basic stats.

Basically, instead of odd Powers or huge Resist/Attribute buffs, most of each Race's talent comes from the Skill Tree Perks they now start with at level 1. There's a core file and then a patch for different Perk Overhaul Mods, such as Ordinator and Adamant.

Racial Perks have been chosen that feel like each Race should have kinda gotten for free all along. They can enable the build you have in mind much earlier. I took care to keep things balanced, insofar as Skyrim is inherently balanced and different playstyles are equally reinforced.

I'm impressed with other, much more popular Race mods by amazing authors, but no one's yet taken Races the direction I wish Bethesda had back in 2011.

46
 
 

Hey everyone! I just thought I'd make a small post about a mod I've been working on for a while, Hunter's Dream. The mod revolves around Vashharr, a bounty hunter who has grown to despise his job as a bounty hunter.

The mod will take Vashharr across all of Skyrim, where the player can speak to him about his true desires, his regrets and his thoughts on bounty hunting as a whole. As you speak to him more, he'll show his more intellectual side and begin having moral discussions with you about both his and your position in society.

The mod is voiced by robbobert, the creator of Khajiit Will Follow! He did an excellent job at capturing Vashharr and I couldn't be happier with the end product!

A link to a showcase of the mod can be found here: https://youtu.be/QMd_PLb8iEk

A link to the mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/97408

47
 
 

Hey everyone! Today I have released a Lovecraftian-inspired quest mod called Calling the Watchmaker! The mod features high quality voice acting with over 100 lines of dialogue and an entirely new location of where this scholar resides. This is mine and Jake MacDonald's submission for the Skyrim mod jam.

The mod revolves around a scholar named Dreynos trying to uncover the truth of how the Elder Scrolls universe was created. It dives into the nitty gritty lore of the creation myth and focuses on the primordial beings that were responsible for Nirn. It specifically focuses on Sithis and his involvement but I won't say too much more so I don't spoil anything :))

You can find a showcase of the mod here: https://youtu.be/uen3joMLUOI

A link to the actual mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/96711

I can't thank Jake MacDonald enough as they helped me to write the script and did an amazing job voicing Dreynos, this is by all means a joint project so thank you! Their Nexus is tagged on the mod page and their Discord is: themanaconda

Thanks for reading, I hope you all enjoy this passion project!

48
 
 

Hello again everyone, I've released another Shattered addon! For those who don't know, Shattered is a mod that turns Skyrim into a ruined province.

To give a brief overview of this mod, it's by far the largest addon I've made. It features two high-quality voiced NPCs, a unique weapon and a brand new faction with some lore. Learning more about the new faction, the Knights of None, can be done across encounters with both NPCs.

A showcase of one of the two NPCs can be found here: https://youtu.be/by8hU1Xz2es

The actual mod can be found here: https://www.nexusmods.com/skyrimspecialedition/mods/96565/

That's it from me for today :))

49
 
 

Hey everyone, I just thought I'd make a small post mentioning a new mod I released. It's an addon for Shattered, the mod that turns Skyrim into a ruined province.

The mod features high quality voice acting and a very unique character that will explain his unique traditions and beliefs to the player. His quest will take place across multiple encounters where the player will learn more and more each time.

A brief showcase of the mod can be found here:

https://youtu.be/BFRHiHKlOeU

The link to the mod can be found here:

https://www.nexusmods.com/skyrimspecialedition/mods/96552

Thanks :))

50
 
 

Hey everyone! I've made a very large update to a project I've been working on for a while.

Memorable Dragons is a mod that aims to add in friendly (ish) dragons that attempts to remedy how the base game portrays dragons. The mod is now up to five dragons, they are all voice acted by extremely high quality VAs and each quest is incredibly unique and engaging.1.4 adds a completely new interior along with a large scale quest that will be vastly different depending on how the player interacts with another quest in the world. To give a brief overview, the new dragon has mastered the art of necromancy and seeks to take over the world. However, the dragon has been trapped in a cave for countless years and has taken to re-animating the bodies of all travellers who pass by in an attempt to break him out.

A link to the showcase of this new dragon can be found here:https://youtu.be/zGU5x251Nxw

1.4 also fixes a few bugs along with adding an optional file for the dragons to be initally disabled until Dragon Rising is complete.

This is likely the last update for Memorable Dragons as I think I've covered everything I want to.

A link to the mod can be found here:https://www.nexusmods.com/skyrimspecialedition/mods/85343

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