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submitted 3 weeks ago by [email protected] to c/[email protected]

The source code for DOOM on the Super NES was released on July 14th 2020. In this episode we take a closer look at how its developer Randy Linden was able to...

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submitted 3 weeks ago by [email protected] to c/[email protected]

Well, the SNES isn't quite a "3D" console, but I'll say that Doom counts.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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PS3 Real-time Ray-tracing (www.youtube.com)
submitted 1 month ago by [email protected] to c/[email protected]

IBM Interactive Ray-tracer (iRT) using three Sony Playstation3s (PS3) to render a model that is 75x more complex then those used in today's games. Ray-traci...

This kinda goes beyond what I wrote in the sidebar, but it's cool.

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submitted 1 month ago by [email protected] to c/[email protected]

Kaze talks about ways to avoid unintentional invisible walls.

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submitted 1 month ago by [email protected] to c/[email protected]

This demo showcases a technique I came up with for the last N64Brew gamejam.You can download the ROM herehttps://github.com/lambertjamesd/n64brew2023/release...

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

James' projects go hard.

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submitted 1 month ago by [email protected] to c/[email protected]

Sony launched the PlayStation PS2 in 2000 to massive hype and promises. One promise was the brand-new Emotion Engine ( EE ) , the main SoC that powered the P...

Polygon Graphics

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Bring your PlayStations and Dreamcasts.

This community is about generic technical and graphics stuff, roughly focusing on old (3D) game consoles.

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