PC Gamer

83 readers
101 users here now

RSS News community on Lemmy for PC Gamer

If you dislike RSS Bot communities please block this one and don't complain.


PC Gamer is the global authority on PC games. We've been covering PC gaming for more than 20 years, and continue that legacy today with worldwide print editions and around-the-clock news, features, esports coverage, hardware testing, and game reviews on pcgamer.com, as well as the annual PC Gaming Show at E3.

founded 1 week ago
MODERATORS
26
 
 

Ambitious modding projects are a bit like baby fish, in that millions of them spawn, but relatively few survive to adulthood. Hence, it's always worth celebrating when one makes it through to full release. Such is the case with the Middle-earth Extended Edition, which launches into 1.0 today after 13 years of development.

Middle-earth: Extended Edition first arose in the east way back in 2012, aiming to give Danger Close's beloved RTS The Lord of the Rings: The Battle for Middle-earth the same embiggening treatment Peter Jackson applied to his film trilogy. Over the course of the last decade plus change, it has added new maps to the game like Moria and Lothlorien, added new playable factions such as the Elves and the Haradrim, expanded existing factions like Rohan and Isengard with new units, and much more.

This most recent update, the first in four years, is somewhat less dramatic, with no major new additions to the game. But it is nonetheless extensive, tweaking and adjusting game parameters for just about every facet of the RTS so it better reflects the source material. Numerous maps have been adjusted so they have enemy lairs more authentic to their locations. AI has been tweaked to construct buildings and deploy tactics truer to their factions' nature. Campaign missions have been altered to more accurately reflect blow-by-blow events in the books and films. And just about every faction has been given a statistical once-over too.

Ultimately though, the main event here is that the mod is now, for all intents and purposes, complete. The mod's creator, Rohirim91, has been consistently involved with the project throughout its long gestation. Indeed, it's fascinating to read back through the game's updates. In 2017, for example, Rohirim was working on the mod while studying for university entrance exams. "During the spring of this year I have made a significant progress on the mod and was close to releasing it," he wrote at the time. "However, due to a mistake on my part and the upgrading of the PC I use, the mod files were lost." Haven't we all been there?

Rohirim91 doesn't specify whether the 1.0 release represents the end of work on the mod. Indeed, the update is rather matter-of-fact given the milestone. Rohirim opens the update with a succinct summary of the mod's features before diving straight into the changelog "Middle-earth Extended Edition returns with an expanded set of playable maps, new features, polished campaigns and AI, balance changes and bugfixes."

However, right at the bottom of the update, Rohirim writes "Feel free to post your suggestions and report any bugs you encounter via comments or private messages on this site", which seems to leave the door open for potential future updates.

Either way, you can download Middle-earth Extended Edition here. Rohirim notes that the mod requires patch 1.6 of the Battle for Middle-earth, and of course a copy of the game itself. This latter requirement may be tricky as Danger Close's game isn't for sale digitally anywhere, although you might be able to find it on a certain site for abandoned wares. There is currently a vote in progress on GoG to bring the game onto the platform, so perhaps add your support to that if you want to see this lost RTS treasure more easily purchasable.

2025 games: This year's upcoming releases **
** Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together


From PCGamer latest via this RSS feed

27
 
 

Posted from this RSS feed via bot, see [email protected]

28
 
 

Posted from this RSS feed via bot, see [email protected]

29
 
 

I'm a PC evangelist through and through, but there are a few consoles that have stolen my heart over the years: The Game Boy Advance, the GameCube, and, in 2017, the Nintendo Switch. After skipping out on the 3DS and Vita, it reminded me how magical portable gaming can be. The Switch transmuted some hand-me-down mobile/tablet tech from the mid 2010s into a gaming juggernaut through singular hardware design and great games.

The Switch made me excited about Nintendo again, an enthusiasm that has steadily dwindled once more in the face of the company's belligerence toward emulator developers and out-of-touch, consumer-unfriendly practices like subscription-based emulation of its classic games library.

I don't know what the company's follow-up console could have been other than an iterative upgrade to the original Switch, one of the greatest successes in its long history, but on watching Nintendo's debut presentation for the console, I found my worst fears for it were realized: The magic is gone.

The original Switch gave me something I couldn't find anywhere else in 2017, while the Switch 2 joins the most recent two generations of PlayStation and Xbox consoles in failing to offer anything I can't find in more open, PC-based platforms, save a smattering of exclusive games⁠—the stick of console exclusivity rather than the carrot of a truly desirable device.

The Deck effect

When the Switch 1 launched, Nintendo was an extreme underdog whose hardware business was in jeopardy. It released a handheld console into a market with virtually no competition, with some wondering if dedicated handhelds were on their way out in the face of smartphone gaming.

Much like how tablets failed to kill the PC in the early 2010s thanks to their inability to match or exceed PC functionality, it turns out phones aren't a one size fits all solution for on-the-go gaming. Mobile gaming is the largest segment of the industry today, but on the back of experiences tailor-made for a touch interface.

Console or desktop-style games curdle in the face of that awful little touchscreen controller facsimile you always see, and attempts to port triple-A games to new iPhone models that lap the Switch several times over in terms of processing grunt continue to flop.

Thanks to its USB-C dock, the Switch found a unique niche as a sub-par home console and superb handheld. With the recent flowering of handheld PCs, spearheaded by Valve's Steam Deck, the Switch 2 is launching amid much stiffer competition. I have no doubt that a Switch 2 sales "failure" would still dwarf the entire handheld PC market in terms of units sold, but as a critic and enthusiast, the product doesn't, well, enthuse me.

Nintendo's first party games aside, the promise of on the go, triple-A gaming on the Switch 2 sounds just as compromised as on PC handhelds.

The Switch 2 distinguishes itself from the competition with a thin, svelte frame, and even though it's an LCD, its 120hz HDR screen sounds like it could trade blows with the category-leading Steam Deck OLED. Otherwise, though, Nintendo seems to be hitting the same hard limits with current tech as handheld PC manufacturers. The quoted battery life of two to six and a half hours is standard in the field, and its 256 GB onboard storage only sounds impressive in the face of the original Switch's downright miserly 32.

In terms of graphics and gaming performance, early reports remind me of the original Switch: Some truly dark wizardry with the hardware from first party Nintendo devs, with third party standards upgraded to "passable" from the original Switch's dreadful, muddy ports.

I can't deny I'm impressed by Retro Studios' 4k 60 fps (or 1080p 120 fps) work on the gorgeous Metroid Prime 4, but that will surely be as much of an outlier as the Metroid Prime Remake's perfect 900p 60 fps on the original Switch. Bloomberg's Jason Schreier reported from a Switch 2 preview event that Cyberpunk 2077 ran at 40 fps in its performance mode while docked⁠—superior to its Steam Deck performance, but handheld would be more of an apples to apples comparison, and this figure doesn't inspire confidence.

Killer app

Nintendo's first party games aside, the promise of on the go, triple-A gaming on the Switch 2 sounds just as compromised as on PC handhelds: The games will look and run "fine" while rapidly chewing through your battery. But I've never seen taking worse versions of graphically intensive new (or six month to five-year-old) games on the road to be the true draw of the Switch or PC handhelds.

For me, there were three pillars to the Switch's appeal: Nintendo first party games, ports from the Xbox 360 era or prior, and indies. The Steam Deck is a superior machine for handling the latter two categories, and I've rarely dusted off my Switch in the past few years except to enjoy Nintendo's own offerings.

Switch Deck Skin

(Image credit: Dbrand)

I recall waiting for months for ports of Dark Souls and Hollow Knight to finally land on Switch in 2018. Meanwhile, with some exceptions, even obscure indie oddities like Betrayal at Club Low, Lunacid, or FlyKnight work on Steam Deck with little fuss. Ditto for lower-intensity triple-A games from 10+ years ago like Metal Gear Solid 5, Deus Ex: Human Revolution, or Mass Effect⁠—all games that would have been a great fit for the Switch.

Nintendo's insistence on squandering its library in an insulting subscription emulation service is an utter abomination to me.

Not having to wait for a port of a game to play it on a handheld PC touches on something truly critical for me: The PC's nature as an open platform with unbroken continuity back to its earliest games. Console ecosystems like the Switch leave us at the mercy of publishers for what games we can access to a far greater extent than on PC, compartmentalizing gaming history in a way that those publishers exploit to resell us games we've already bought in order to play them on more accessible platforms.

Old games coming to GOG or Steam, or otherwise getting remastered by someone like Nightdive, is always a good thing. But I could hook a USB disc drive up to my desktop or even Steam Deck to take advantage of my physical PC games that managed to survive the years, various moves, and one particularly tragic basement flood. Thanks to emulator developers, I can do the same with ISOs and ROMs extracted from my console game collection.

By contrast, Nintendo's insistence on squandering its library in an insulting subscription emulation service is an utter abomination to me, while original Nintendo Switch back compat still seems to be a bit of an open question: Digital Foundry has pointed out that many third-party Switch games have documented issues already acknowledged by Nintendo, with many more appearing to require additional testing.

Nintendon't

Switch 2 GameChat

(Image credit: Nintendo)

I fully understand the plug and play appeal of consoles, something that has increasingly vanished in the face of ubiquitous online services and day one patches. I'm staunchly against Windows handhelds, whose degraded, crappy user experiences trigger a similar revulsion in me as those touch screen simulated gamepads.

But SteamOS and the Steam Deck represent to me the sweet spot of a console-style, user-friendly frontend with no compromise on user control: I can load up ROMs, 20-year-old physical PC games, or even games from competing digital storefronts on my Steam Deck with minimal technical know-how. Similar freedom on a launch Nintendo Switch requires jailbreaking the system with a positively medieval method where you physically short the Joy Con rail with a paperclip.

Cost is always something I want to be cognizant of as a barrier to PC gaming, but despite the current derangement around graphics card pricing, low to mid-range hardware provides more mileage now than at any point in the history of the hobby⁠—the 10-year-old GTX 970 still shows up in some triple-A games' minimum specs.

Best of the best

The Dark Urge, from Baldur's Gate 3, looks towards his accursed claws with self-disdain.

(Image credit: Larian Studios)

2025 games: Upcoming releases **
** Best PC games: All-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

[Content truncated due to length...]


Posted from PCGamer latest RSS feed, see [email protected]

30
 
 

Posted from this RSS feed via bot, see [email protected]

31
 
 

Posted from this RSS feed via bot, see [email protected]

32
 
 

Posted from this RSS feed via bot, see [email protected]

33
 
 

Posted from this RSS feed via bot, see [email protected]

34
 
 

The Phasmophobia 2025 roadmap promised Easter, Halloween, and Holiday seasonal events would return this year with recent feedback implemented from its 2024 celebrations. Seasonal spirit sightings should start sometime soon, too, as the Phasmophobia Easter event preview airs later on this month.

To get prepared, we're always watching and waiting—hoping for a sign from the Blood Moon cult—and plan to record any evidence of confirmed release dates or speculation sightings below. Here's what we know about any Jackalope or Krampus visits over the year with a Phasmophobia 2025 seasonal event calendar.

When is the Phasmophobia Easter event 2025?

The Phasmophobia Easter event doesn't have an official release date yet, but Kinetic says it has a preview planned for April 17, 2025, as part of the Twitch Galaxies Showcase.

Actual Easter Sunday is April 20, so there's a three-day window there for Ghost Hunters to get rolling if Kinetic plans on having any overlap with the holiday. In 2024, the Easter event began just a few days before the actual seasonal celebration, so maybe make some assumptions there and plan whatever egg hunting accordingly.

Phasmophobia event calendar

The in-game Phasmophobia Event board with several posters for usual weekly challenges.

(Image credit: Kinetic Games)

Upcoming Phasmophobia events in 2025

Ghost Hunters typically don't get much notice before a Phas event begins, but we can at least speculate based on any teases and historical hauntings of years past. So far, we know about the Easter developer preview coming up mid-April, while the other celebrations will keep you waiting until the end of the year.

Previous Phasmophobia seasonal events

The Phasmophobia in-game trophy cabinet. The cabinet here has several empty slots, with a few trophies filled in for the Blood Moon, Jackalope, and Winter's Jest events.

(Image credit: Kinetic Games)

There's no going back to collect old rewards, but keeping track of historic haunts is helping in predicting any upcoming ghost activity. Or it's just a nice way to double-check your trophy cabinet and mourn the empty spaces.

2022 Event dates

  • Easter — April 15 - April 20
  • Halloween — October 7 - November 4
  • Holiday — December 14, 2022 - January 9, 2023

2023 Event dates

  • Easter — March 26 - April 9
  • Halloween — October 26 - November 10
  • Holiday — December 11, 2023 - January 9, 2024

2024 Event dates

  • Easter — March 26 - April 9
  • Halloween: Crimson Eye — October 28 - November 17
  • Holiday: Winter's Jest — December 12 - December 31

Posted from PCGamer latest RSS feed, see [email protected]

35
 
 

Posted from this RSS feed via bot, see [email protected]

36
 
 

Posted from this RSS feed via bot, see [email protected]

37
 
 

Posted from this RSS feed via bot, see [email protected]

38
 
 

Posted from this RSS feed via bot, see [email protected]

39
 
 

Posted from this RSS feed by RSSBot, see [email protected]

40
 
 

Posted from this RSS feed via bot, see [email protected]

41
 
 

Posted from this RSS feed via bot, see [email protected]

42
43
 
 

Posted from this RSS feed via bot, see [email protected]

44
 
 

Posted from this RSS feed via bot, see [email protected]

45
 
 

Posted from this RSS feed via bot, see [email protected]

46
 
 

Posted from this RSS feed via bot, see [email protected]

47
 
 

Posted from this RSS feed via bot, see [email protected]

48
 
 

Posted from this RSS feed via bot, see [email protected]

49
 
 

Posted from this RSS feed via bot, see [email protected]

50
 
 

Posted from this RSS feed via bot, see [email protected]

view more: ‹ prev next ›