OpenTTD

236 readers
1 users here now

The most active unofficial successor to r/OpenTTD!

...which is admittedly not saying much. We do require you to speak english when posting though but only for practicality, as long as you explain in english as well, you may post in any language you wish! It's just going to be easier for everyone that way. See also the german OpenTTD fediverse community for potential threads in german.

Please do not ask where to get NewGRFs, they are easily obtainable via the in-game content downloader (a.k.a "BaNaNaS" or "the fruit store") or TT-Forums and certain authors have expressed they will not allow downloads of graphics that they no longer provide support for by penalty of copyright law. The other side of the coin is otherwise explained in our "rules" thread. Please read the rules thread before posting or do not post.

founded 1 year ago
MODERATORS
26
 
 

I think the one mod that I relied on added more signals on the bridge length, so multiple trains could go on the bridge at the same time.

Can't remember the others, but I remember thinking some functions should be part of the base game.

27
 
 

I'm playing TTD and Open TTD for about 20years

Initialy playing as intended, trying to maximize objectives points and having money, but I finally found my fun by trying to send people where they want to go.

With gamerule Symetric people, and asymetric mails (and yolo others resources); typically with FIRS and few others mods

Bus stop with too many people ? Me not happy. Need more buses, more trams, more trains, more boats, more planes.

Problem with that, is that at a certain point in the game, there are absolutely TOO MANY people waiting everywhere... Village with 50 inhabitants? 3k people waiting in the bus stop.

Still waiting for a mod to fix how many people are generated in stations (not a mod that simply reduce how much we earn by passenger as most mods impacting passenger transportation do)

I'll still use some industries, but typically with the only objective to grow cities and villages (mainly goods production so)

I aim to create a big network, where one person from the top of the map can go to the bottom of the map (even if he need to take 20 different commutes for that..); that's what I like

And you ?