Dwarf Fortress

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A community for all things related to Dwarf Fortress, the uniquely complex and detailed fantasy simulation game. It is a place for players of all levels to engage in discussions, share insights, and connect over their shared enthusiasm for the game's intricate world-building and strategic challenges.

Rules

1. Be Respectful and Constructive.

Treat all members with kindness and help foster a welcoming community. No name-calling, bullying, or personal attacks. Remember, everyone was a new player at some point.


2. Stay On Topic.

Posts must be directly related to Dwarf Fortress. Tangentially related content may be removed at the moderators' discretion.


3. No Spam or Self-Promotion.

Do not spam the subreddit with your content or self-promote excessively. Sharing your streams, videos, art, etc. is allowed but must be done in a balanced and engaging manner.


Getting Dwarf Fortress

Dwarf fortress comes in two flavors:


Remember, Losing is Fun

founded 1 year ago
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Welcome to our newly established Dwarf Fortress Community! This dedicated space offers an alternative platform for all Urists - enthusiasts, players, and lovers of the game - to discuss, share, and celebrate their experiences within the intricate world of Dwarf Fortress. Whether you're an experienced fortress overseer, an adventurous wanderer of caverns deep, or a newcomer still trying to figure out why your dwarves won't stop throwing tantrums, you are welcome here!

Detailed rules can be found in the community information sidebar. Please take a moment to read through them.

We welcome you all to contribute and participate, to share your tales of grand fortresses and tragic fun, and to ask the burning questions that keep your fortresses from flooding (or perhaps how to stop them from flooding).

We look forward to growing this community together with you, creating a diverse and vibrant hub of Urists who share the passion for the intricate, challenging, and oftentimes hilarious world of Dwarf Fortress.

So sharpen your picks, and prepare your plump helmets. Let's embark on this new journey together!

Remember: Losing is Fun!

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Hey all, We just recenly hit 100 subscribers fo this community!

I would love to hear what you all would like to see in this community moving forward. What kind of Dwarf Fortress content do you want to see? What regular events do you want to have?

Lets discuss!

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This was announced earlier this month. Pretty exciting with the implications of simultaneous multi-threading. Hopefully it mitigates FPS death.

What are your thoughts?

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Embarked during (I thought) the first month of the year. Did some grunt work, took ages to get through an aquifer that was deeper than I'd thought, and then noticed it was already the start of August. Weird, I thought, but at least I'll get the caravan soon. Rushed some crafts, built a depot, made sure it's accessible.

The traders and liaison never showed. Not just the "here's the notification, but we'll never actually enter the map" issue I had towards the end of my last fort (which resulted in traders never coming again, since I didn't trade anything that year...), but straight up never came around. No migrants that year, either, which made getting things going an absolute nuisance.

And I wasn't on a weird island or anything - I'd settled little more than a day's travel away from the cluster of forts my civ resides in. There's a few human hamlets in between, but nothing that seems like an obstacle.

I really thought the Mountainhome had abandoned its latest fort to die, but I finally got my first migrant wave in the summer of my second year. Crossed fingers that the caravan just had their map upside-down last year, but time will tell if they get it figured out.

Have any of you had embark issues like this before?

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I tend to look for good/bad traits and physical descriptors in animals to see if I should get them fixed (dogs and cats) or slaughter them (cows, birds, etc). Obviously things like strength, endurance, and agility matter for war animals, but is there any advantage to having good (or bad) traits in livestock? Obviously it's better to have a fat chicken than a skinny one, but what about an agile one?

I'd love to hear how you all go about breeding your own animals!

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Id love to see screenshots of your improbable fortresses.

I have a tendency to try and build in the most unlikely and often difficult places.

I usually search for the North most land, or North most forests, hottest regions, most evil, etc.

I admittedly suck at the game, and rarely last long, but this kind of challenge always feels so rewarding.

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i'm pretty new to the game, any advice for farming, basebuilding, any order in which you normally do things?