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You're in a Nazi prison, with a dead guard on the floor in front of you. You take his gun. Now you can fight your way out. This is the exciting premise of 1992's Wolfenstein 3D, developed by id Software and published as shareware by Apogee.

Now we all know Wolfenstein 3D was not the first FPS game ever made, or the first FPS id Software made, or even the first Wolfenstein game. But it's definitely one of the most foundational games for the first-person shooter genre, so all the more reason for us to finally check this one out for March, which is when we try to do a big blockbuster FPS game every year.

We have two guests joining Martijn ("Tijn") and Florian ("rnlf") for this episode. First of all long-time DGC veteral Bjorn ("TigerQuoll"), who not only joined the discussion on the forums for this month, but who also made a Wolfenstein 3D level pack for us all to enjoy! See the links below to get these. Also joining is first-time podcast participant Jake, for whom Wolfenstein 3D is one of their favourite games ever.

We also got two voice messages, one by watchful and one by Albrot. Thanks a lot for those! Also many thanks to DGC member console, who helped us again to edit this episode. All your support is much appreciated, we couldn't make this show without it.

Enjoy!

Direct mp3 link here or use your podcast app of choice.

You can also follow them on Mastadon here

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cross-posted from: https://retrolemmy.com/post/6261478

Happy 40th anniversary to the first game in the King's Quest series, one of the first graphical adventure games, and where Sierra really made their name.

This game also kicked off the Adventure Game Interpreter (AGI) engine, which Sierra used for many games. Wikipedia says: They employed it in 14 of their games between 1984 and 1989, before replacing it with a more sophisticated engine, Sierra's Creative Interpreter. There's no Wikipedia article for the SCI engine, but I know it was used in Phantasmagoria and Shivers, here is the ScummVM wiki page for SCI instead.

Wikipedia Synopsis

King's Quest: Quest for the Crown is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled King's Quest; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.

It is the first official part of the long King's Quest series (not counting 1980's Wizard and the Princess), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation.

An official remake titled King's Quest I: Quest for the Crown was released in 1990. An unofficial remake was released by Tierra Entertainment in 2001.

Videos

Space Quest Historian - King's Quest: A Fair and Balanced Retrospective

Power Pak - King's Quest - The First Adventure

Links

IGDB page

MobyGames page

About [email protected]

This is the first post in this brand new community for big milestone anniversaries of retro games (15 years or older, every multiple of 5 years). See our sidebar for more info and resources for making your own posts here.

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cross-posted from: https://lemmy.mods4ever.com/post/284

I found this cool old website for The 7th Guest, The 11th Hour, and T7G3: The Collector. The author is "Bones the Caretaker". The section of the website for The Collector says "Copyright site-design and written content by Paul van der Meer 2003".

Wait a minute, I know that name! Paul van der Meer is the director of The 7th Guest VR and Project Lead at Vertigo Games!

I don't know how old this website is, but it doesn't exist anymore. Luckily the Wayback Machine captured most of it (missing a bunch of images).

Unfortunately the Wayback Machine is a little slow, so navigating around the house in this way is a bit of a pain, and the split screen isn't sized properly for modern screens.

So I made this tweaked version that can be easily self-hosted or downloaded, and it runs much faster.

Viewable on http://t7g.mods4ever.com/

If you're lazy, the easiest way to see the whole site is to go to the map page and middle click every link. T7G Map and T11H Map

Source code at https://github.com/Die4Ever/bones-7guesthomepage

If you have any improvements to contribute you can make a pull request.

Wayback Machine: https://web.archive.org/web/20041127023227/http://uk.geocities.com/veluan2002/

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I've started replaying this recently, and it still hold up.

Only downside is that it's a bit slow. But with some snacks and drinks this is a great time killer!

Yippee!

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cross-posted from: https://lemmy.mods4ever.com/post/172

Here's a list of different places you can chat about this series of games. We're a bit divided, but the fans are out there!

[email protected] - This Lemmy community, you're here right now! If you need a Lemmy account then go here and make the account. (Sorry, my server is too weak!) If you already have a Mastodon account (and you're feeling brave/technical) then you can put @[email protected] into the search box there and follow that account.

https://discord.gg/Hss5cJg - Stauf's Mansion Discord. Pretty active with a good number of fans. ALSO HAS Stream Detective so you can find people streaming these games on Twitch! Very fun to watch people fumble through the puzzles for the first time and chat with them, just be careful with backseating. Make sure you assign yourself the roles to get notifications for Stream Detective, ask in there if you need help.

https://www.reddit.com/r/7thguest/ - Reddit community. Not very active, but with a good post or crosspost there could be people from outside the subreddit finding it.

https://www.facebook.com/groups/the13thdoll - Facebook group. Lots of fans for all the games here, very active.

https://mastodon.social/tags/the7thguest - Mastodon hashtag, you can follow hashtags on Mastodon so they automatically show up on your home feed, very handy! Also check the hashtags for#the7thguestvr, #the11thhour, and #the13thdoll and whatever else you want.

https://www.gog.com/forum/the_7th_guest_series - GOG Forum. Mostly tech support questions but there are a lot of fans there.

https://www.gog.com/forum/the_13th_doll_a_fan_game_of_the_7th_guest - again a GOG Forum but for The 13th Doll. Still mostly tech support questions.

https://www.twitch.tv/search?term=the%207th%20guest - Twitch categories so you can watch people playing the games live and chat with them (just be careful with backseating). Open each one and click Follow to add the game to your followed categories list. But honestly you're better off joining the Discord and using the Stream Detective inside there.

https://twitter.com/hashtag/The7thGuest?f=live - Twitter hashtag. Unfortunately you can't follow a hashtag on Twitter, so you gotta just check it manually. Also check hashtags for #the7thguestvr, #the11thhour (although there's some noise in there), #the13thdoll, and any other game you want. (Make sure to switch to the "Latest" tab instead of "Top")

Any other places with fans of the series? Let me know! I'm mostly hanging out here and in Discord, but I'll probably see you if you post to any of the others!

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It took William Gee 20 years of mapping to finish this.

Made for eduke32

https://www.moddb.com/mods/wg-mega-pack

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You can download the free megawad, and the first too. Or you can support them and buy it for a mp3 or costum midi soundtrack.

It is ~~compatible with the original DooM, but~~ made with gzDooM in mind.

I case you didn't know: John Romero is one of the original developers and Co founder of id Software.

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The 7th Guest was notable for being one of the first cd-rom only games for DOS. It was an atmospheric game with some challenging puzzles. And the obligatory cheesy acting as was usual for FMV games.

Recently a VR remake was released, so if you have a VR headset you might want to check it out. They changed up the puzzles so it's not a one on one remake, and that makes it more fresh in my opinion. Though being able to just freely move and look around the Stauf mansion would have been enough for me.

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MS-DOS gaming

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A place to discuss anything DOS related. From DOSBox to actual retro hardware and FPGA emulation. From old games and software to new running on DOS. We also allow source ports of games originally on DOS.

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