Counter-Strike 2

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Welcome to cs2, a community for fans of Counter-Strike 2, the sequel to the legendary first-person shooter game. Here you can share your gameplay clips, tips, tricks, guides, fan art, memes, and more. Please read the rules before posting and be respectful to other players. Enjoy your stay and have fun!

Rules:

  1. Be civil and respectful. No personal attacks, insults, harassment, hate speech, or trolling.
  2. Stay on topic. Only post content related to Counter-Strike 2 or its developer Valve. No spam, self-promotion, or off-topic discussions.
  3. Follow the etiquette and the Lemmy Code of Conduct. Do not post illegal, harmful, or offensive content. Do not brigade, vote manipulate, or abuse the report system.
  4. Use appropriate flair and spoiler tags. Flair your posts according to their type and use spoiler tags when discussing unreleased or sensitive information.
  5. Have fun and enjoy the game. This is a friendly community for sharing your passion and enthusiasm for Counter-Strike 2. Be supportive and constructive to other players and have a good time!

founded 1 year ago
MODERATORS
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Release Notes for 8/20/2024

[ MUSIC KITS ]

The Masterminds 2 Music Kit Box is now available for purchase in standard and StatTrak versions

[ AUDIO ]

Fixed a case where audio output was garbled due to running on efficiency CPU cores

[ HUD ]

Minor style adjustments

[ MISC ]

Reduced the amount of performance stutter at end-of-round time

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RIP snap tap bozos

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Release Notes for 8/19/2024

[ INPUT ]

Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar cl_allow_multi_input_binds 1 sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft The jump-throw confirmation grunt sound can now be heard by other players nearby

[ VacNet ]

Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at [email protected]

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submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]
 
 

HLTV Match Page: https://www.hltv.org/matches/2374326/vitality-vs-natus-vincere-iem-cologne-2024

Maps

Best of 5 (LAN)

  1. Natus Vincere removed Vertigo
  2. Vitality removed Ancient
  3. Natus Vincere picked Nuke
  4. Vitality picked Dust2
  5. Natus Vincere picked Mirage
  6. Vitality picked Inferno
  7. Anubis was left over

YouTube Stream: https://www.youtube.com/watch?v=WYinJordkO8

Twitch Stream: https://www.twitch.tv/eslcs

HLTV Live Stream: https://www.hltv.org/live?matchId=2374326

Results

Map 1

Map 2

Map 3

Map 4

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Of the invited teams, Spirit, MOUZ, and Virtus.pro are going straight to the playoffs, and one of the unannounced invites will also go to a team joining the fray after the group stage.

The team list so far is:

  • MOUZ
  • Spirit
  • Virtus.pro
  • FURIA
  • BetBoom
  • Aurora
  • Playoffs Invite
  • Invite
  • Invite
  • Invite
  • Europe Qualifier
  • South America Qualifier
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Two new community (competitive) maps released for CS2 today, and one has callouts in the map itself. Created by FMPONE and MF_Kitten, we have Thera.

I decided to make a callouts map because it's the only way we will play for sure... although the new ranking system also helps, we won't be thrown in way over our heads when we play.

Thera looks to be a smaller map, but there are a fair number of upper and lower parts. However, since I used the in game minimap to make this map, the lower parts are darkened and not obvious. If anyone knows how to get the base layout map (much higher res, used to be shown in loading screens), please let me know. The map underneath the writing is terrible and I added contrast and denoised it a bunch just to make it useable.

As for the callouts, I changed a few parts. Here's the list of everything different (or could be different) about the in-map callouts:

  • "B Balcony" is just an unnamed balcony next to B site (which, btw, is slightly underground, under the "B platform")
  • I added "B" to "B platform", since "A platform" exists.
  • I added "B" to "B ramp". For the same reason above, I thought "Ramp" and "A ramp" would be poor choices.
  • I debated, but ultimately didn't add "B" to "Stairs". There is also "T stairs", which is underwhelming in comparison.
  • Same as above, I did not add "A" to "Arch", even though "Mid arch" also exists on the map.
  • I added "Bottom mid", as well as "T mid" to "Upper mid". "Upper Mid" is through the "Mid arch", which does make it a little disconnected from where I'd put "Upper mid".
  • I added "Long A" to "Long hall". That's just what I'd call it.
  • There are two callouts, "Upper catwalks" and "Lower catwalks", that are right above/below each other, so the callouts are just together on the map.
  • I think "CT bar" should just be "Bar", since there is only one.
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From 3kliksphilip

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Some said the throphy is broken, is there any proof?

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Blatant cheating on CS2, what do? Should we just not play CS2 until they work some solution out?

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PGL Major PickEm! (www.counter-strike.net)
submitted 5 months ago by [email protected] to c/[email protected]
 
 

It's sad to see valve not making a new special medal or stickers for this major... They shouldn't have copied every last major for the first CS2 major...

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Im currently thinking about doing a weekly Updates thread here, anybody interested? After all, without content the sub will never grow.

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Has CSGO been renamed to CS2? If so why?

Will the game get renamed again in the future or be renamed backed to CSGO?

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Hi! I’m trying to play on my fav resolution. 1280x960. But whenever I switch to it, slow mouse movements to the left and up don’t work, I need to move it fast to register. It’s fine on 16:9 or even 4:3 in menus. Any ideas?

I’m on Fedora 38 KDE Wayland

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I played a dozen or so matches in CS2 and sometimes enemies had a Premier rank of around 2500-4000 but according to Leetify the were Global Elite in CS:GO matchmaking!I'm Gold Nova 2 in CS:GO so naturally I get stomped by those players. What are your experiences? Is the rank not representative yet?

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[ MAPS ]

Inferno

  • Various bug fixes and tweaks

[ GAMEPLAY ]

  • Players who survive the last round before overtime no longer carry their items into overtime
  • Disabled Casual matchmaking temporarily to avoid a bug where servers get stuck in the end-of-match state

[ SOUND ]

  • Fixes for missing music in Casual mode

[ MISC ]

  • Various bug fixes and tweaks to Premier UI elements
  • Various bug fixes and tweaks to weapon finishes
  • Fixed a crash that occurs when changing audio devices
  • Fixed an issue where players who abandon during Premier map voting receive multiple cooldowns
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CS2 Update: Your Time is Now (store.steampowered.com)
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 
 

Today we’re updating the CS2 Limited Test with a new map (Inferno!) and the all new CS Rating.

Your CS Rating is a visible measurement of your Counter-Strike performance, and it will determine where you stand on global and regional leaderboards. To get your CS Rating, play matches in the updated Premier mode (our Active Duty Pick-Ban competitive mode) either on your own or with your friends.

Counter-Strike 2: Beyond Global

Additionally, today we’re starting the process of inviting as many eligible players as possible to the Limited Test. To be eligible for a CS2 Limited Test invite players must have CS:GO Prime status, an active official competitive matchmaking Skill Group, and play majority of their official matchmaking games in one of the regions where the Limited Test is available.

Saving Time

Over the past decade, we’ve shipped updates to the economy and weapon balance to trim the fat and reduce the number of uncontested rounds in a match of CS.

Because of these changes, exciting competitive matches can be resolved with fewer rounds. And shorter matches mean players can play more, and more often. So with CS2, we’re moving to a maximum of 24 rounds in regulation time (with a 6 round overtime in case of a tie) for Premier, Competitive, and the Majors.

We expect the structure and flow of matches to evolve over time as the community adapts. And we’re excited to see where they go next.

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[ GAMEPLAY ]

  • Fixed bullet penetration through players

[ SOUND ]

  • Audio mix tweaks and adjustments
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[ MAPS ]

  • All maps previously shipped in the Limited Test are available in casual and deathmatch matchmaking
  • All maps and game modes previously shipped in the Limited Test are available for offline play

[ GAMEPLAY ]

  • Dropped bombs no longer sink in water
  • Reworked the bullet penetration system
  • Enabled bot takeover where applicable
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CS2 Release Notes for 8/16/2023 (store.steampowered.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

[ MAPS ]

Italy

  • Various bug fixes and tweaks

[ MISC ]

  • Added more hostage variants
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[ GAMEPLAY ]

  • Competitive and Private Matchmaking are currently disabled in the Limited Test
  • Minor adjustments to smoke cloud shape

[ MAPS ]

  • Added Italy to Deathmatch and Casual game modes
  • Removed Anubis and Ancient

[ ECONOMY ]

  • Unified StatTrak position on both CS2 M4 models to not occlude stickers
  • Adjusted sticker sizes on CS2 M4A4 so they no longer overlap

[ MISC ]

  • Updated hostage models

[ SOUND ]

  • Audio mix tweaks and adjustments

[ WORKSHOP TOOLS ]

  • Added support for multiple team introduction variants
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