Commander

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Commander format discussion

Also called EDH or Elder Dragon Highlander, Commander is Magic's most popular format and all about picking your hero and building a deck around them. In this casual, multiplayer format, you choose a legendary creature to serve as your commander and build the rest of your 100 card deck around their color identity and unique abilities. Players are only allowed one of each card in their deck, with the exception of basic lands, but they can use cards from throughout Magic's history.

Commander combines the command zone, color identity, singleton deckbuilding, multiplayer strategies, and the entire MtG cardpool for one of the most exciting and fresh ways to play.

Read more at Commander's official website.


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Hello o/

I've been an off and on magic player since highschool and after going to a draft felt the urge to try building a commander deck again. After having some fun brewing I saw that a new set called Bloomburrow is going to be released shortly. I looked through the set and was blown away by how powerful some of the cards are. A lot of them just seemlingly better versions of cards that I had slotted into the deck I was brewing. A spellslinger prowess deck built around Balmor, Battlemage Captain. Cards that surprised me were Stormcatcher mentor, Bria, Riptide Rogue, and Kitsa, Otterball Elite. To me they just seem so much better than any of the existing prowess cards.

To get to my actual question. How do you all deal with the power creep? Are people moving away from commander into other formats? Or do you just need to keep updating decks every few months with the new cards being printed?

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