I feel like the appeal of this game moved to Deceive, Inc. The devs appear to use data from player movement to progressively make the NPCs unpredictable. So, people will see a character start, stop, suddenly change direction, and hit a wall. So, they shoot them - and it will turn out to be a genuine NPC.
Patient Gamers
A gaming sub free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
Huh. It seems dramatically different. I watched some solo of it and it's not drawing me in like Spy Party did. I think the simplicity is part of what I liked about it. Deceive looks like it regularly devolves into little shoot-and-run matches. An FPS with a spy gimmick (which is cool, but I hate FPS games)
Just Act Natural on steam is similar and more casual. If you don't mind the claymation style animation I highly recommend it. Cheaper, more active, and I think more progress has been made than Spy Party too