this post was submitted on 11 Sep 2023
101 points (79.5% liked)

Starfield

2843 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

I must say it is not the best RPG out there, but I feel like it would have earned more. I personally have a lot of fun playing.

While it was not a Cyberpunk-grade overhype, I think it must still have been overhyped. Because if you see it as Skyrim with better graphics, it is pretty much what you'd expect.

Some of the common criticism seems to be intrinsic to the sci-fi genre. In Skyrim, you walk 100 meters and then you find some cave or camp or something that a game designer has placed there manually with some story or meaning behind it. And as a player, you notice that, because most locations in Skyrim feel somehow unique. Even though for example the dungeons have rooms that repeat a lot. Having a designer place them manually with some thought gives them something unique.

In interstellar sci-fi, a dense world like this is simply impossible. Planets are extremely large so filling them manually with content is simply not possible. And using procedural generation makes things feel meaningless. Players notice that fast. So instead, Starfield opted for having a few manually constructed locations that are placed randomly on planets, unfortunately with a lot of repetition. But that is a sound compromise, given the constraints of today's game development technology. The dense worlds that we are used to from other genres simply don't scale up to planetary scale, and as players, we have to get used to that.

(page 2) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 4 points 11 months ago (7 children)

Ratings are so hard to trust these days. Some people never play the game they are reviewing, others use it as an opportunity to enact some vendetta based on prior games, and some are worth reading. 77 is fair enough at this stage, but the only way to know for real is how the game feels for you.

load more comments (7 replies)
[–] [email protected] 4 points 11 months ago (6 children)

My complaints personally are just about bad dialogue and quest design. The world is hardly my biggest issue.

[–] [email protected] 3 points 11 months ago (1 children)

I'm enjoying the game, but an annoying number of quests involve a pointless "go talk to this person to find out what to do", you get there and it's always some mundane instruction "go collect this thing from there". and you waste a few minutes for that

load more comments (1 replies)
[–] [email protected] 3 points 11 months ago

yeah, That's fair criticism. This dialogue and quests are pretty flat.

load more comments (4 replies)
[–] [email protected] 2 points 11 months ago (8 children)

Damned if you do and damned if you don't. Create a handful of small, dense "gamefied" worldspaces and people will complain that the world is not big and open enough and that it's not realistic or immersive to have such small and dense "planets". Create thousands or trillions (in case of Elite:Dangerous) of procedurally generated planets with realistical amounts of POI-s, and people will complain about boring, sparse worlds with little to do on and where it takes too much time to go anywhere. Try to hit a middle ground, and people will still complain.

Same thing with spaceflight. In Elite you can fly seamlessly everywhere in a system. Only real loading screens are jumps from one system to another. People complain regularly about long travel times (average being only a few minutes), how travel is not gameplay and how "boring" it is and that instantly warping from planet to planet would be so much better. And then people complain about warping mechanics in Starfield.

The developers can never win with the internet-dwelling "gamers" with these sorts of games. There will always be a very loud minority who complains that the game is not what they imagined would be their perfect game. Bear in mind that most people who like the game are busy playing the damn game and not leaving reviews.

As for overhype, oh, there was so much of it in space sim circles. People seriously believed that Starfield will be killing Elite and Star Citizen in one fell swoop. Of course, most of these people were already discontent with Elite and Star Citizen and when Starfield obviously didn't fulfill their wishful thinking, they're now even more discontent and loud.

Me personally? I'm waiting til I can get a new GPU so I can start tinkering with spaceship builds (really love the NASA-punk aesthetic, especially the interiors), guns and suits. And Starfield seems to have perfected jetpack combat, one aspect I really like about Elite, but which is kind of limited there (can't swap jetpacks, and the combat suit has a crap jetpack even after upgrading it while the suit with the good one is not that suitable for combat). Can't wait to make my Mobile Infantry build operating from a Firefly-class ship🙃

load more comments (8 replies)
[–] [email protected] 2 points 11 months ago

I'm still sad that stellar overload failed. I easily put more hours in that and it never made it out of early access.

load more comments
view more: ‹ prev next ›