this post was submitted on 27 Nov 2024
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Satisfactory

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Got most of the machines laid out. Just need to fit in another 10 assemblers, at the far end, and finish all the belt connections.

Also got a decent chunk of the tubeway printed out.

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[–] [email protected] 3 points 1 month ago (1 children)

As someone unfamiliar with this game, what exactly does that thing do?

[–] [email protected] 5 points 1 month ago (1 children)

So the first picture looks like a factory to take some raw ores and go through the black foundries in the bottom left of the photo and those ores get sent to various other machines to further refine them (at the yellow orange buildings ).

The second set of photos are various dressing/cosmetic stuff to cover the people moving tubes (like from Futurama).

Does that answer your question?

[–] [email protected] 3 points 1 month ago (1 children)

It does, i suppose! Looks very neat and orderly.

[–] [email protected] 7 points 1 month ago

It is! A large part of this community is appreciating neat organisation and bemoaning when our belts look like chaotic spaghetti.

[–] [email protected] 2 points 1 month ago (1 children)

Do you use smart/programmable splitters to minimise spaghetti at the assemblers? I'm experimenting with that currently. I have one massive building with constructors and their output is delivered by train to the assembly line with smart splitters in the middle

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

For Assemblers, no, I'm not sure how smart or programmable splitters would help anything. There's not much going on here that I would call spaghetti, just routing two types of items into a line of machines.

I'm guessing you're talking about like a sushi belt setup? I've done that once before, in a computer & supercomputer factory, it was quite tricky to get right. The whole belt kept jamming up from the sheer volume of screws, until I setup a loopback.

[–] [email protected] 2 points 1 month ago

Yes the idea is that you don't have to plan exactly which constructor goes where in order to not have to build lifts. I have indeed also built a loopback but every center output is only set to overflow. This way, it's less likely to jam. At the very end I made a manifold of specific items going into dimensional depots and if they're full, every next item just goes into the Awesome Sink.

[–] FilthyHands 2 points 1 month ago

Thumbnail looks like a fancy keyboard 👌