Step 1: Begin writing in Assembly
Step 2: Write C
Step 3: Use C to write C#
Step 4: Implement Unity
Step 5: Write your game
Step 6: ???
Step 7: Profit
Vintage gaming community.
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Step 1: Begin writing in Assembly
Step 2: Write C
Step 3: Use C to write C#
Step 4: Implement Unity
Step 5: Write your game
Step 6: ???
Step 7: Profit
Step 6 extort developers
Eww Unity
Good thing I wrote my own game engine using D, and soon there will be 2 (known) games for it.
I'm on E already
D
I was really into D, but I gave up on it because it seemed kind of dead. It's often not mentioned in long lists of languages (i.e. I think Stack Overflow's report did not mention it), and I think I remember once looking at a list of projects that used D and most of them were dead. I think I also remember once seeing a list of companies that used D, and when I looked up one of them I found out it didn't exist anymore 😐️
Step 0: Invent the universe
What are we doing here? Baking a pie?
They call me the Programmer and I speak to the metal,
Now check out this app, that really shows off my mettle!
where's your furry cracktro then??
I mean, I'm pretty sure it would be a good learning experience so I would really not regret it.
I tried decades ago. Grew up learning BASIC and then C, how hard could it be? For a 12 year old with no formal teacher and only books to go off of, it turns out, very. I've learned a lot of coding languages on my own since, but I still can't make heads or tales of assembly.
Try 6502 assembly. https://skilldrick.github.io/easy6502/
My favorite assembly language by far.
this page is great. starting right at "draw some pixels" in such a simple way just instantly makes it feel a bit more approachable!
Assembly requires a knowledge of the cpu architecture pipeline and memory storage addressing. Those concepts are generally abstracted away in modern languages
You don’t need to know the details of the CPU architecture and pipeline, just the instruction set.
Memory addressing is barely abstracted in C, and indexing in some form of list is common in most programming languages, so I don’t think that’s too hard to learn.
You might need to learn the details of the OS. That would get more complicated.
I said modern programming languages. I do not consider C a modern language. The point still stands about abstraction in modern languages. You don’t need to understand memory allocation to code in modern languages, but the understanding will greatly benefit you.
I still contend that knowledge of the cpu pipeline is important or else your code will wind up with a bunch of code that is constantly resulting in CPU interrupts. I guess you could say you can code in assembly without knowledge of the cpu architecture, but you won’t be making any code that runs better the output code from other languages.
Sounds very similar to my own experience though there was a large amount of Pascal in between BASIC and C.
Yeah, I skipped Pascal, but it at least makes sense when you look at it. By the time my family finally jumped over to PC, C was more viable. Then in college, when I finally had to opportunity to formally learn, it was just C++ and HTML... We didn't even get Java!
I had used like four different flavors of BASIC by the time I got a IBM compatible PC, but I ended up getting on the Borland train and ended up with Turbo Pascal, Turbo C, and Turbo ASM (and Turbo C++ that I totally bounced off of). I was in the first class at my school that learned Java in college. It was the brand new version 1.0.6! It was so rough and new, but honestly I liked it. It's wildly different now.
Shifts bit to the left
Um what am I doing
Shifts bit to the right
program crashes
Not Assembly, but HROT was written in Pascal by one person and runs buttery smooth.
Oooh! Know what I’m playing this weeeknd! Thanks!
Chris Sawyer is a madman.
I believe you meant to write genius.
Chris Genius is a madman.
Who the hell even is Madam Chris Genius?
This game ran so smooth.
Don’t Want to be that Guy but you can actually use libraries in Assembly and probably want to, as otherwise you have no good way of interacting with the os.
You can actually pluralize library and probably want to.
In fact Chris Sawyer did use C for the purposes of linking the OS libraries necessary for windowing, rendering, sound etc.
Reminder that ttd was open source even before open ttd :D
Is it only 500,000 lines?
you need all of that when writing a game in assembly. wtf do you think assembly is?