Hey folks, we have a bunch of improvements and fixes going live today. Thank you to those who tested it out on experimental first and gave important feedback!
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More memory footprint optimizations
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City data and save game size reduction*
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Guest passes will grant you access to echelon zones
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Investigating a stolen item on an echelon floor will grant you with a guest pass, enabling you to legally explore the floor’s communal area.
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Some tweaks to red-level trespassing zones
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You can now navigate the menu with the gamepad stick
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New skip control prompt for cut scenes
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Empty input fields for save games, cases etc are now not allowed
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Fixed: The game saved cities with the wrong file name if you renamed them from within the map editor*
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Fixed: Possibility of a basement area for a building contained a power room area which was too small to spawn a telephone router*
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Fixed: Some alignment/scale errors for keyboard control glyphs
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Fixed: Sometimes when the player took photos within air ducts, the ducts weren’t visible
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Fixed: (At least one) occurrence of citizens floating through the air
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Fixed: Commercial coffee machine was spawning in weird places*
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Fixed: Citizens floating while sleeping on bedrolls
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Fixed: Citizens didn't sleep in the correct position when sleeping on the right side of a double bed
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Fixed: Top of wooden fence featured an missing mesh face
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Fixed: Some very small inconsistencies when generating two cities from the same seed
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Fixed: Opening the player’s character in an evidence window would cause an internal error
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Fixed: Text in popup messages could appear too small
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Fixed: Selecting a new perpetrator from your evidence board would not update the arrest resolve question properly
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Fixed: Certain murder resolve questions not working properly when loading a save game
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Fixed: Some first person model animation oddities
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Fixed: Telephone door’s glass did not move properly with the door frame
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Fixed: CCTV tower no longer can spawn backing onto another street objects (preventing access to its terminal)*
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Fixed: Street names no longer being overwritten when customizing streets in the city editor. (Thanks to the patience of one discord user. 🙌)
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Fixed: Fixed some sympathetic bugs caused by city editor UI not updating properly when clearing existing city data.
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Fixed: AI pathing edge-case prevents citizens from spawning at their saved position and being unable to move.
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Fixed: Edge cases of having way too many blood spatter objects spawned
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Fixed: Repeating or confused objectives when you had multiple jobs open on different stages
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Fixed: A very rare RNG bug that could freeze the city generation process
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Fixed: The player now will get crushed if they are pressed against the top of an elevator shaft by the elevator
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Fixed: Upon loading a game, the décor edit button was only displayed if you left and re-entered a relevant address
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Fixed: String display issues on cruncher apps when language is not set to English
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Fixed: Removed some instances of ‘DNT’ appearing in non-English languages
* Requires a new city generation to appear/spawn/see
Any issues please let us know and do join the Discord to get involved in the conversation