this post was submitted on 06 May 2024
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(page 2) 37 comments
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[–] mindbleach 1 points 6 months ago

When walking on it, there is a feeling of one’s body moving in an unexpected direction, but that was something he found himself getting used to.

It's been a decade since VR needed to reflect the inner ear, instead of stalking around it. For basic head-tracked uses - you know where the user's expected down-vector is, and you know where the character's down-vector is. Make them match and it'll be fine. Sit perfectly still in a virtual race car and you'll have to look up to see the horizon. It's the opposite of tilty simulators from the 1960s.

[–] [email protected] -2 points 6 months ago (3 children)

MKBHD did a video on this. Pretty interesting. https://youtu.be/1KEtxTQUzxY

[–] [email protected] 1 points 6 months ago

Here is an alternative Piped link(s):

https://piped.video/1KEtxTQUzxY

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.

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