this post was submitted on 01 Apr 2024
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Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can't count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with handicap features, and also to find Easter eggs. Speaking of Easter eggs, you'd lose a number of hours exploring every nook and cranny finding them!

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[–] [email protected] 8 points 4 months ago

Reading my Diablo 2 and WarCraft 2 manuals on the toilet were some of the highlights of my childhood

[–] [email protected] 8 points 4 months ago (1 children)

Dude I remember reading the original X-Com manual like it was a novel.

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[–] [email protected] 6 points 4 months ago* (last edited 4 months ago) (1 children)

Games back then were also typically made by two dudes: one programmer and one artist. Heck, the original doom was made by five dudes: two programmers, two artists and one designer. I wonder what kind of nes games could be made back then if they had AAA budget like modern games.

[–] [email protected] 4 points 4 months ago

two programmers, two artists and one designer

One of those programmers was John Carmack, who happens to be ridiculously talented, and actually revolutionized PC gaming multiple times throughout his career.

[–] [email protected] 6 points 4 months ago (1 children)

Dunno. I like both old and new games.

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[–] [email protected] 6 points 4 months ago

Taking my kid home with a new (used via GameStop) Nintendo game sucks. I excitedly hand him the case and theres like nothing for him to read.

[–] SuddenDownpour 5 points 4 months ago (1 children)

Fun anecdote. The PAL version of Digimon World 1 had a serious bug that prevented your progress to recruit Ogremon, which you needed to recruit Shellmon, which you needed to recruit a bunch of late game digimons, and made your access to several areas extremely harder. A 100% completion was impossible. It was still such a neat game tho.

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[–] [email protected] 5 points 4 months ago (2 children)

I remember when volvo invented lootboxes to make tf2 free to play instead of selling a $60 "AAA" title with a battlepass and lootboxes included.

[–] [email protected] 4 points 4 months ago

They should have made the patent free to use as long as the game was free to play, like they did with the seat belt patent

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[–] [email protected] 4 points 4 months ago

They had soul

[–] [email protected] 4 points 4 months ago* (last edited 4 months ago)

oh fuck, those beautiful manuals just came rushing back into the surface from the depths they were buried under.

[–] [email protected] 4 points 4 months ago

Comparing modern game with games from the olden days is a little bit like comparing a savery steam pump with a modern internal combustion engine. Sure the general principles are identical but the complexity of the system is a manifold of the other.

I really love retro games, i have very fond memories of the C64 and SNES, but i am not a fan of the glorification of those games. Only a small part of the old games are still fun today and lots of them have bugs. Secret of Mana on the SNES for example has a fun bug where leveling all weapons and spells to max can create a overflow error in the final fight of the game, which removes the mana hero completely from the game, rendering the last fight impossible because only the mana hero can damage the mana dragon significantly.

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