This is one of the most interesting takes I’ve seen on AI.
Such a good point. We totally need robots to be the ones picking through piles of E-waste to get precious metals, not little kids.
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This is one of the most interesting takes I’ve seen on AI.
Such a good point. We totally need robots to be the ones picking through piles of E-waste to get precious metals, not little kids.
They make equipment to cut up ships from the relative safety of an excavator.
This is a kind of bad take really. Just because AI can make art does not mean that's the only thing that it will be used for.
Realistically though it's blindingly obvious why AI isn't being used for ship breaking, and that's because it's not a purely software problem, it requires interfacing with robots and humanoid robots at that because a standard mechanical arm attached to an assembly line won't cut it in this scenario. So it's an incredibly difficult problem to solve and being angry that someone hasn't solved it yet is stupid.
If this guy is really a programmer he should know that.
I wonder what he's a developer for?
While he's at it he should automate doctors, mechanics, contractors... It's all so easy right???
Everything that can be digitalized, like words, music or pictures, will go through this enshittification process one day, be it by humans or by AI or both. It's not good but at the same time it's a great challenge for artists in these times to create experiences that cannot be digitalized, or displayed on a screen.
He's right, why haven't people started working on digitalized ship breaking.....algorithms?
Algorithms are fundamental for physical tasks as well. Robotics has been around for many decades, with some infrastructure and the right algos I'm sure it could be tackled, whatever ship breaking is.
I've been saying this ages. Thank you assholes for focusing on automating art and games like chess. What is the benefit for humanity? You just ruined my hobbies. Focus on automatic plumbers and farmers, for Thoth's sake.
I can't speak for art, but I think that engines certainly have their place in improving the way we play chess (and not just objectively, but in terms of human play too). Leela's latest WDL (win/draw/loss) contempt is a really neat tool that looks for complexity in a position over objective 'best' moves, producing uniquely aggressive positions see this vid for an example implementation.