this post was submitted on 11 Feb 2024
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Git

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Git is a free and open source distributed version control system designed to handle everything from small to very large projects with speed and efficiency.

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[–] [email protected] 71 points 9 months ago (2 children)

A couple of years ago, I was modding a fresh install of Skyrim and thought, "I can use git branches to make it easy to switch between different mod combinations rather than uninstalling/reinstalling mods when something breaks or when I want to change things up." Worked well!

I had branches that were mostly vanilla with enhancements, and then branches that had all kinds of ridiculous mods. If I wanted to switch to playing a ridiculous build of Skyrim, I'd just close the game, checkout the branch I wanted, and start the game.

[–] [email protected] 4 points 9 months ago

This one wins

[–] [email protected] 3 points 9 months ago (1 children)

Interesting! Didn’t slow up too much with all the binary files? I guess you weren’t swapping around sets of 300 content mods either lol

[–] [email protected] 1 points 9 months ago

It's been a couple of years, but I don't recall it being particularly slow switching between branches. I had a pretty beefy rig to begin with, which probably helped.

[–] [email protected] 20 points 9 months ago* (last edited 9 months ago) (1 children)

There's a gut repo of the German constitution (Grundgesetz) with all changes with correct dates and authors:

https://github.com/c3e/grundgesetz

And it exists for all laws in Germany, too: https://bundestag.github.io/gesetze/

Created/funded by a government sponsored fund for open source software

[–] [email protected] 2 points 9 months ago

I wish all rules, Ts&Cs, contracts, etc came like this. It might make it less unfeasible to follow what's changed when something forces you to agree to the new version of the terms.

[–] [email protected] 18 points 9 months ago

I wanted to automate the setup of my desktop environment, but didn't know what got changed in the individual config files when I tweaked a setting in the UI.

So, I did a git init in ~/.config/, added all files to an initial commit, and then made the change in the UI. Afterwards, a git diff showed the exact changes I wanted.

[–] [email protected] 18 points 9 months ago (1 children)

I use it to backup my save games. Not sure if that's conventional.

For example, I'd MKLink %appdata%/Local/Pal/Save/ to a folder in my save repo, and commit that every once in a while.

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago)

Fun story, in 2012 I got the idea of making a git based "cloud" save system with branching, to explore multiple story paths in games.

I implemented the FileSystemWatcher (the equivalent to Linux's inotify) component in C# on Windows, was able to detect when games were saved, and commit that to git, and stopped there.

Feel free to implement that, I'd love to save on implementation time 😇

[–] [email protected] 15 points 9 months ago
[–] [email protected] 14 points 9 months ago (2 children)
[–] [email protected] 11 points 9 months ago

The URL seems to have a typo. Correct URL is https://github.com/presslabs/gitfs

[–] [email protected] 8 points 9 months ago* (last edited 9 months ago) (2 children)

I used it once for version controlling my master's when I was writing it. I wrote it in Markdown with Pandoc syntax, so it worked. I eventually gave up and just used LibreOffice, though, since it was a hassle

[–] [email protected] 4 points 9 months ago (1 children)

Was it the version controlling or writing in markdown part that was a hassle?

[–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

Both lol. The reason is that I had to render it to DOCX each time for my PI to review it, because she was an old retrograde woman. Therefore, rendering the document, committing changes and reading Git and Pandoc documentation took time -- the time that I could've used to write the actual thing

[–] [email protected] 4 points 9 months ago

I've put ASTs directly into git repositories by encoding each leaf as a blob and each tree as a tree. Since git objects are content-addressed, this gives deduplication of ASTs for free, including CSE for sufficiently-pure ASTs.

[–] [email protected] 4 points 9 months ago

Tracking season-by-season changes to my fantasy football league's charter.

Business logic mermaid diagrams installed as a submodule in every projects repo.

[–] [email protected] 3 points 9 months ago (1 children)

Not very clever or rare, but extremely useful. On my persistent Unix/Linux boxes, I "git branch /etc" as soon as it comes up. Then all of my admin config gets committed whenever it's changed.

[–] metiulekm 3 points 9 months ago

Have you tried etckeeper? I haven't, but it's supposed to be an improvement over just using git in this usecase.

[–] [email protected] 3 points 9 months ago

I tried to take hourly snapshots of an already-large Minecraft world using Git, but after a few years of snapshots, the repository became corrupted.

One of the issues was that regardless of any player-based changes that occurred, the spawn regions were always different as they were always loaded in memory.

[–] [email protected] 2 points 9 months ago

I just discovered from So You Think You Know Git - FOSDEM 2024 that you can use Git to generate columns:

seq 1 24 | git column --mode=column --padding=5

Will render:

1      3      5      7      9      11     13     15     17     19     21     23
2      4      6      8      10     12     14     16     18     20     22     24

It can be useful to list files / permissions in a directory in multiples columns

ls -lah | git column --mode=column --padding=5

(Ok, it's useless)