this post was submitted on 17 Jan 2024
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[–] [email protected] 46 points 9 months ago (1 children)

Probably why Lethal Company, a game made by one person with little experience, is the 9th highest selling game on Steam.

I hope this happens more often and AAA studios realize they can also make small experimental games with small budgets and few staff. They don't need to spend 10 years doing nothing but work on their next monolithic title. Give some passionate staffers a chance with their unique idea and release smaller games along the way.

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[–] [email protected] 42 points 9 months ago (3 children)

And the only options for mobile games nowadays are gachas! Rip gaming

[–] [email protected] 8 points 9 months ago (3 children)

Truth. I have a decent amount of spare Google Rewards credit to spend on games but there are no good games to get. (any recommendations?)

[–] [email protected] 4 points 9 months ago (2 children)

Polytopia if you like strategy. You can buy tribes if you want to, but the basic 4 they give you have the "strongest" in the game, there's no p2w. I've ended up buying all the tribes and am well on my way to all the skins (they only have one extra skin for some of the tribes at the moment) but that's because I play it a ton and have for years, so it's just to support the dev.

Dev is active and makes improvements regularly, just released a long anticipated update that had some significant game play changes so it feels fresh, and the changes seem to make it more interesting / balanced so far.

There's also a very dedicated fan community on discord that sets up frequent tournaments or team games if you find you like it.

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[–] [email protected] 33 points 9 months ago (1 children)

The industry at large has gone to shit, but there are positives. Game dev tools are more accessible now than they've ever been. The indie market is thriving and has recently produced games that are some of the most creative and interesting I've ever seen

[–] [email protected] 5 points 9 months ago (1 children)
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[–] [email protected] 25 points 9 months ago (4 children)

It's not great! 2023 games that I have really enjoyed this past year have been Tears of the Kingdom, Cassette Beasts, and Hi-Fi Rush.

[–] [email protected] 11 points 9 months ago (1 children)

After Cyberpunk I decided to be done paying $50+ to take up a quarter of my disk with a highly-acclaimed game that turns out to be the same old cookie-cutter 3D game with an expensive makeover. Anymore I mostly just play small indie games that friends recommend, and generally have a way better experience for it.

[–] [email protected] 5 points 9 months ago (1 children)

After this supposed stellar update dropped that overhauled the game or when the game initially came out?

[–] [email protected] 9 points 9 months ago (1 children)

This was back when it was new - my thoughts the entire 30 hours I was playing were things like:

"Johnny Silverhand is more annoying than Jar Jar and I will do anything to not hear his stupid fucking voice anymore" "this 'hacking' is one of the worst minigames I've ever seen" "the setting is ripped straight from PK Dick and doesn't feel like it really lends anything to the story besides 'high tech stuff that looks flashy on screen'" "oh the background i spend ten minutes consiering before choosing does fuckall about shit except slightly reword a few dialogs" "my god, every single character is insufferable" "oh wow, my inventory is full again already, and not a single thing in it is worth fuck for shit" "these physics are just as shitty as that Witcher 3 game I wasted money on last year" "this button feels really awkward to press when i need it but i don't feel like editing the config by hand again" "holy shit when will this cutscene be over? There we g- DAMN IT THERE'S MORE? STFU ALREADY"

It was buggy but the bugs were the least of my worries. I came away feeling like I was promised Mexican food and then was given a cold soggy leftover Taco Bell burrito, and frankly after having basically the same experience with the super-awesome totally-finished fully-patched all-dlc-included GotY version of The Witcher 3 I really don't trust CDPR to fix shit.

[–] [email protected] 4 points 9 months ago

Thanks for the write-up, sums up my experience with both games

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago) (2 children)

Oh, man, I had forgotten those were this year.

My list also includes:

Pikmin 4
Baldur's Gate 3
Spider-Man 2
Street Fighter 6
Mortal Kombat 1
Dead Space and RE4 remake
The Talos Principle 2

And I didn't even get around to Alan Wake 2, which everybody's been raving about. Or that Dave the Builder thing. Or Lies of P. Or Jedi Survivor. And I guess I'm not counting the new Prince of Persia because that's this year, technically. And I'm not into 2D Mario games, so I'm guessing skipping Super Mario Wonder makes me a bit of an outlier.

Look, I know it feels good to be jaded and edgy and cynical, but... yeah, no, it was an all-time great year for games in 2023. And a terrible year for the games industry. But the games? So good.

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago) (1 children)

Too bad pretty much everyone, including Larian, Owlcat, all of these "we're doing it for the game and for the fans" adherents have also fallen for the "Rush to Market, Fix It Later" mentality. Been deep-diving Rogue Trader for the past weeks and playing through rough Beta content really isn't fun when the game is considered launched and complete. Same for Baldur's Gate 3, I binged it at launch and had to stop in Act III because most of my quests were soft-locked, or displayed incorrect information in the Journal.

[–] [email protected] 5 points 9 months ago

You could have figured that out in the century it spent in Early Access, I suppose.

Honestly, yeah, I do think devs need to reassess what is a showstopping bug and what isn't. Not much question on that. But also, I have seen worse. I even played a ton of Cities Skylines 2 at launch. Which paid off weirdly, because once they fixed the balance (or at least improved it) my starter city is now an insane utopia.

In any case, my backlog is enormous, I can wait for games to be actually finished before I play them. In BG3's case, I think there was the one quest that didn't pop once, but I spent a hundred hours on it just fine... and then had to go live my real life, so I still have to do the last act at some point. I'll get to it.

None of that changes that this year had banger after banger, from studios large, medium and small. You can complain about many things relating to the business, but man, the skill, creativity and artistry from game developers of all stripes is nuts.

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago) (1 children)

... your list is basically all "20+ year old franchise/licensed property". bruh if there's that little that's fresh or origninal then I' argue that's a terrible year for games.

Talos Principle 2 does demand my attention though, the first one was stellar and still looks gorgeous.

[–] [email protected] 6 points 9 months ago (10 children)

That is a very weird take.

So let me get this straight, Street Fighter 6 is a "20 year old franchise" so not fresh and original (it is maybe the biggest redefinition of the series since SF3, but hey). Somehow The Talos Principle 2, a direct sequel to a 10 year old game... not that.

But also, Dave the Builder, Sea of Stars, Hi-Fi Rush, Life of P, Lethal Company, Terra Nil, Humanity, Against the Storm... even going by new IP alone it's been a great year. Not that I accept your premise, sequels and licensed games can obviously be, and indeed have been, fantastic and innovative.

I am very confused and you are either being disingenuous or so comitted to arbitrary requirements that any year is an equally good year.

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[–] [email protected] 5 points 9 months ago (1 children)

I couldn't get behind Tears of the Kingdom. Idk what it was, just didn't draw me in. Couldn't keep at it. Put in 10hrs and haven't picked it up in....3 months?

[–] [email protected] 2 points 9 months ago (1 children)

Part of it for me was that the people you meet in the first game don't reference the first game. Like pyrah for example has a massive crush on link in BotW yet in TotK she acts distantly to him. Also I felt it was repetitive, especially when I've already done similar if not the same things in BotW like korok seeds.

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[–] [email protected] 2 points 9 months ago* (last edited 9 months ago) (2 children)

The steam reviews for cassette beasts drove me away from it, what did you like about it? Also what's your in game time, if you don't mind me asking?

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

It's just Pokémon but if the series grew up with the fanbase instead of stagnating on the age group it did.

It's a really good "monster collector" game with solid gameplay and a mature story.

I played ~30hrs and there is still a lot to go.

That being said, it's not AAA by any means.

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

I'm curious considering it's currently at 96% positive, what about the reviews drove you away? For me, the game captured the feeling of playing Pokemon for the first time (Heart Gold) again. It was similar enough on a basic level to draw me in, but all the fundamentals and mechanics are totally different and bring a wave of fresh air to the stale Pokemon formula.

If you've played Pokemon on the DS and didn't like it, this game probably won't be your kind of thing. If you did though, Cassette Beasts has a lot going for it. It has creative monster designs, a cast of unique side characters with their own story quests, a very memorable soundtrack (including my most played song of 2023), a not-overwhelmingly-massive open world with plenty to do, and just a smidge of analog horror.

I have ~30 hours in it iirc.

[–] [email protected] 21 points 9 months ago (2 children)

It's pretty sad that I can't tell if this list was made yesterday or four years ago. If people are able to have fun despite a stagnant industry, all power to them, but I haven't seen a good game out of AAA in a long while.

I really hope one day business schools will start teaching people that trying to blindly follow trends in art has literally never worked. Hasn't worked for all the film studios trying to make their own cinematic universes, hasn't worked for game studios trying to chase the new live service dragon, but still we get braindead suits getting senior level positions approving derivative drivel.

[–] [email protected] 15 points 9 months ago (2 children)

Alright, new theory:

You guys don't play too many games, right?

For the record, the best selling games of this year had fewer live service games than last year and the year before. The top of the charts was consistently single player games without microtransactions and this is one of the main GOTY candidates of 2023 following trends from "business schools" straight into... eh... a climactic absurdist musical number.

I'd tag that as spoilers if I could because, as I said, it's increasingly clear you guys haven't been playing this stuff.

[–] JohnDClay 6 points 9 months ago (1 children)

Baldur's gate 3 wasn't the top earning video game this year, just the top selling one. The business school cronies only care about the profit, not the quality.

Lots of money

[–] [email protected] 2 points 9 months ago

Different metrics, though.

I do have to disagree that this chart proves what you say it proves, though. Arguing that Rockstar in particular does not care about quality is... a sizzling hot take.

Look, there are plenty of grifters in gaming, particularly those coming from the tech side of things (not "business school" so much, honestly). And yeah, there's a lot of money to be made and the majors are going to want a piece of that pie. Which is fine, because I want them to have money to also go after the big flashy triple-A single player stuff.

But it's obviously not true that all you get from the games industry is cookie cutter GaaS stuff. It's less true by the minute. Which is not to say I want online games to go away, either. I will actively play some of the games on that list. On purpose. I don't want them to be the only thing there is to play... but fortunately they're not, so... cool?

[–] [email protected] 5 points 9 months ago* (last edited 9 months ago) (2 children)

You're right, the best selling games have been single-player focused. So why has Ubisoft, EA, Square Enix, ActivisionBlizzard, Warner Bros, and Sony Interactive been pushing to jump on the recent extraction shooter trend? Hell, find me a triple A publisher that does not have a live-service game being maintained, I'll wait.

If you're argument is that AAA is not wasting millions of dollars on chasing trends, you'll have to find more evidence than all their projects being failures.

[–] [email protected] 4 points 9 months ago

Because they're not all failures, they're also making single player games and you're assuming that the one example of publishers wanting to tick a box in their lineup is somehow all they (let alone the entire industry) are producing.

The fact that people are making extraction shooters doesn't mean they're not making anything else. Warner's biggest game this year is a narrative RPG. EA's biggest game is (as always) a sports game, and their highest reviewed games are a Star Wars single player action game and a single player horror game. Sony's biggest game is an open world superhero action game. I don't know about Ubi's sales off the top of my head, but what they've shipped recently is a 2D metroidvania and a throwback to classic Assassin's Creed.

I don't understand why you want publishers to be judged by what they don't make, as opposed to what they make. Major publishers are billion dollar companies that put out many games. I have zero problems with EA running Apex Legends if I get to play Dead Space. I have zero problems with Sony trying to get a live service game going if they keep making insanely refined narrative action games. I don't enjoy every game people make, but I don't hate that people make games that are not for me if there are also games for me happening at the same time.

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[–] [email protected] 15 points 9 months ago (1 children)

If this is turning into an indie/AA game recommendation thread, I highly recommend RAILGRADE. I bought it Sunday night and put in 13 hours between that and the next day and I'm only like 1/4 of the way through the campaign.

It's basically like Satisfactory meets Mini Metro and it's so goddamn addicting.

[–] [email protected] 3 points 9 months ago

I have Railgrade on my wishlist and I have been back and forth about it. I'm a big fan of Satisfactory though.

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago)

ITT gamers melt down and act like rowdy children when other people have opinions about games

edit: guys guys guys Larian studios will be fine, you don't need to defend them or shame me into compliance because BG3 doesn't look enjoyable to me. Jesus christ you'd think I was trying to take the game away from everyone.

edit2: guys capcom isn't going to sleep with you because you bravely defended the literally 40th Street Fighter title against some rando's disinterest and failure to hail it as a great moment in gaming or something. sheesh.

[–] [email protected] 8 points 9 months ago (1 children)

TBH I had a pretty good time since the CRPG-resurgence.

[–] [email protected] 2 points 9 months ago (2 children)

I'm glad you're finding content to your taste, but I kind of have the opposite problem: I find RPGs exhaustingly tedious and convoluted, and every genre is infected with its worst parts - grinding and levels and crafting and loot and fetchquests and equipment - because it's the "in" thing to do. everything feels so damn confused about what kind of game it's trying to be and ends up doing nothing well.

[–] [email protected] 5 points 9 months ago (18 children)

Boulders Gare 3 doesn't really even have a concept of grinding. There are no procedurally generated encounters and each battle can only happen once.

You could say doing all the side quests and exploring the side areas is a type of grinding but it's really just "content" IMO.

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[–] [email protected] 3 points 9 months ago* (last edited 9 months ago) (9 children)

Have you tried playing CRPGs instead of RPGs? They tend to be a lot less heavy on grind and crafting, and the combat systems are usually much more fun IMO (though I totally understand if you're not into that style of combat).

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[–] [email protected] 7 points 9 months ago

I've never been into big A games. I'll pay them if they're highly reviewed and end up on sale, but I guess sim games are my thing. NFS underground me would never believe the driving sims I do with a sim rig and vr headset.

[–] [email protected] 6 points 9 months ago (1 children)

Simple solution, do not play triple AAA games. Find newer studios, indie devs, or smaller publishers who have yet to have private equity sink their teeth in to them.

[–] [email protected] 6 points 9 months ago

no you must be shamed into compliance with my opinion that Age Old Franchise 5 (the fifty-fourth Age Old Franchise game) was decent and acceptable therefore AAA is good.

[–] [email protected] 5 points 9 months ago (1 children)

Be glad the points aren't:

-ads

-microtransactions

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[–] [email protected] 4 points 9 months ago

If that makes it a 10/10 game for them thats cool. I'd check a screenshot if those animated boobs overwhelmed all the rest of the negative review.

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