this post was submitted on 14 Dec 2023
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[–] [email protected] 66 points 11 months ago (1 children)

Another win from the red team

[–] [email protected] 20 points 11 months ago (1 children)

I just bought an RX 6600. Far from their most powerful GPU, but it feels good being on Team Red again. Having an AMD processor with an Nvidia GPU made me feel dirty.

[–] [email protected] 2 points 11 months ago (1 children)

Yep, 5950X and RX6700 here since last year!

[–] [email protected] 3 points 11 months ago

7600x and 6950XT over here, all I see is red!

[–] [email protected] 34 points 11 months ago

ok that's it, next upgrade i'm buying a radeon.

[–] [email protected] 18 points 11 months ago (1 children)

Anybody start playing with it yet?

[–] [email protected] 5 points 11 months ago (1 children)

my understanding is that it is purely a software implementation which is limiting v dlss.

[–] fartsparkles 34 points 11 months ago

Both DLSS and FSR are software leveraging the GPU to do the heavy lifting.

FSR is using HLSL shaders to do its thing whilst DLSS is using nvidia’s tensor cores to run an ML model.

Both solutions are great in different ways but I wouldn’t call FSR limited. If anything, Nvidias is the more limiting given it only works on specific hardware, is proprietary, and requires a lot more from developers to implement it vs FSR which is hardware agnostic and MIT licensed.

[–] [email protected] 11 points 11 months ago

This is the best summary I could come up with:


As promised, AMD FidelityFX Super Resolution 3 is now open source under the MIT license and available for all developers to look into and add into their games.

AMD FidelityFX™ Super Resolution 3 (FSR 3) technology uses a combination of super resolution temporal upscaling technology and frame generation to deliver a massive increase in framerates in supported games.

AMD FSR 3 technology extends upon FSR 2’s upscaling by adding Frame Generation – the ability to generate entirely new game frames and present those to the user to improve FPS.

Some nice improvements arrived with FSR3 v3.0.3 including quality improvements and extends support for Variable Refresh Rate (VRR) monitors within the frame pacing logic.

More games are confirmed to be getting FSR3 too with Avatar: Frontiers of Pandora recently released with it.

Other games that will get support for it include Eve Online, Farming Simulator 22, Squad, Warhammer Darktide, Space Marine II, Starfield, Starship Troopers Extermination, Cyberpunk 2077, Crimson Desert, Black Myth: Wukong, The Alters, Like a Dragon: Infinite Wealth and Pax Dei.


The original article contains 243 words, the summary contains 172 words. Saved 29%. I'm a bot and I'm open source!

[–] WindowsEnjoyer 8 points 11 months ago

After dealing with Nvidia's wayland mess - I will be switching to team red for my next build...

[–] [email protected] 5 points 11 months ago

Looking forward to this coming to Godot. Personally unlikely to ever need it but there are some impressive projects going on in godot right now that could use it!