this post was submitted on 02 Feb 2024
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[–] [email protected] 6 points 10 months ago (31 children)

oh god, where do I even start?

first of all, the whole article reeks of bias and entitlement. “I don’t like VR so other people shouldn’t have it!!”

then, it all sounds like this guy never even tried any VR headset, or maybe he puked copiously after his first test.

and he’s constantly baiting and switching: “tim cook only interest is in squeezing money from us rather than releasing new products!!”, and right after “tim cook released a new product and it SUCKS!! even my mother said it!”

I bought a Rift CV1 in 2016, I’ve been waiting for some real VR since the first time I tested a rudimentary headset at a tech convention in 1996 playing Doom and some other VR game. it’s sick. I love it. I spent 10 hours a day in the headset during the first month, then I discovered simracing and it was an absolute blast. But the CV1 suffered the lack of direction outside of gaming. the screens were way too low resolution, it needed a powerful PC, it needed cameras, it needed joysticks, had no pass through so all of this stuff really didn’t make it for an optimal experience outside of gaming. I’ve ever since dreamed a way to use VR to work, and it seems like apple did it… or at least is in the process to.

Apple is not Google, so the Vision Pro is not going away. they’ll keep on refining it and bring it forward because that’s the future. you can’t judge it by now, we’re 5-10 years ahead of mass adoption of this tech, but we can already see what’s going to become.

unfortunately the tech suffered a big, big blowback caused by the boom of cryptocurrencies… we’ve all been waiting for more powerful graphic cards in order to cheaply manage VR, but nVidia was more concerned about making easy bucks selling to bitcoin farms rather than serving their loyal customers… and so VR took a hit around 2020 due to lack of cheap availability.

Facebook created the quest in order to detach their product from the whims of a terrible company like Nvidia, and that has somehow helped. but the Quest is and remains an entertainment product, not something that you can rely on for working.

I think the Vision Pro will be a revolution for those doing 3D modeling, or even programming. When the guy in the article says “you’ll get isolated in your tech!!” I think he knows he’s full of bullshit, because cubicles DO exist and people working at a PC screen is now more isolated than ever.

maybe his job is typing rants from the couch of a hotel on his iphone?

[–] [email protected] 8 points 10 months ago* (last edited 10 months ago) (3 children)

Facebook created the quest in order to detach their product from the whims of a terrible company like Nvidia, and that has somehow helped.

Facebook didn't create shit. They bought the Quest. They bought hyper-evolved, time-traveling 4th dimensional being, actual fucking rocket scientist, benevolent hyperintelligent architect of the post-singularity simulation we all live in, John Carmack, and then he got sick of the Meta bullshit and left.

[–] [email protected] 1 points 10 months ago (1 children)

Yeah that’s not correct. Facebook bought into the oculus project in a share swap/cash deal with Lucky Palmer. Carmack joined the project later because he believes in VR in a big way and he contributed very important parts of the rendering methods to greatly improve performance.

[–] [email protected] 1 points 10 months ago

Carmack was interested in making his own VR headset prototype to show off at e3. He found Palmer Luckey on mtbs3d, showing interest in Palmer's headset prototypes. Carmack duct taped some hardware together with Luckey's headset and made a demo to show off at e3 2012. Carmack was absolutely responsible for kick-starting VR to where it is today, with the help of Palmer.

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