this post was submitted on 03 Jan 2024
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[–] [email protected] 69 points 9 months ago* (last edited 9 months ago) (11 children)

There's a lot of gamers in this thread too young to remember how overloaded and miserable the free console game servers were.

Microsoft was like "chuck us like ~$5 per month and we will put up enough servers so the games are actually playable". At the time, it was the best deal available for console gaming.

Honestly an argument could be made it was the most economical way to play online, in general, at the time. The console cost was subsidized, and the online servers were arguably at-cost, and you really only needed to buy one copy of Halo to join the fun.

[–] 31337 27 points 9 months ago (3 children)

Idk. I was always a PC gamer, and think the old, often modded, independently run servers were much more fun than the soul-less matchmaking I see on most modern games. It was fun to play UT2004, and join a server where the arena was someone's bedroom and all the sound effects were ripped from The Simpsons; or to jump into a clan's open server and shit-talk them while they dominate me, or to join a server run by Beyond Unreal's community, where the mods used were voted on by the community beforehand, IIRC. Good times.

[–] [email protected] 1 points 9 months ago

Very true. These things do still exist for a lot of games. It lost popularity a lot on CS due to the incessant need for "competitive" matchmaking, but they are still out there. Rust is a good game for heavily modded servers (if you like the game concept in the first place) and I think Arma (which a bit more niche) is basically all community servers, ranging from in depth military reality to role playing much more mundane stuff.

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