this post was submitted on 23 Nov 2023
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[–] [email protected] 1 points 10 months ago (9 children)

I’ve got to say that I’m impressed that CDPR is still developing the RedEngine and pushing feature updates to a three year old game.

I wonder what’ll happen to the engine devs as the switch to UE5. I’m a layman, but I assume there will be plenty of work with plugins and alternate implementations to code for. But I also assume some devs would be itching to keep making their own in-house engine. If for no other reason then that they have done amazing work so far with “their” RedEngine. And that’s got to feel very gratifying.

[–] [email protected] 1 points 10 months ago (6 children)

I've heard some rumors that most of the original RedEngine staff left and CDPR cannot afford/don't want to hire more devs for it since they will have to be heavily trained in this engine. Instead it's easier for them to move devs to new projects like Polaris and Orion to avoid crunch this time.

[–] [email protected] 1 points 10 months ago

The reason they switched to unreal 5? Costs! training new staff on red engine is not cheap, its easier to find people that have unreal software experience as well, also you remove large part of the expense of constantly updating your in-house software

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