this post was submitted on 21 Nov 2023
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[–] [email protected] 1 points 11 months ago (13 children)

Interesting and not so interesting update to RTINGS burn-in test. Quick summary:

  • Most of the OLEDs in their test are holding up pretty well, much better than I was expecting given the early hiccups.
  • For LG WOLEDs its business as usual with no severe burn-in.
  • First generation QD-OLEDs are not doing as well as WOLEDs under RTINGS test condition. This is in part due to software problems such as Samsung requiring you to manually run long compensation cycles until a recent firmware update.
  • Samsung continues their tradition of reducing monitor brightness after release by limiting SDR brightness on their OLED G8 monitor.

Keep in mind that this test is inherently unrealistic as they are stressing these displays way more than 99% of people would ever do. They are continually displaying static content with extremely limited variation in pixel colour for extended periods of time. However they are also only displaying SDR content so this doesnt really represent what continual HDR use might do.

[–] [email protected] 1 points 11 months ago (1 children)

Well, it is purposefully done to accelerate aging on the monitor. Anyway, did someone say "displaying static content with extremely limited variation in pixel colour for extended periods of time."? Well, game UI, and crosshair is a good example of that. Plus we do HDR in games too. So for people who game 10 hours a day, watch this I guess...

[–] [email protected] 1 points 11 months ago (1 children)

Only if you play the exact same game every single time and always on the same scene.

[–] [email protected] 1 points 11 months ago

You can easily make 400 hours in game like witcher 3.

So, witcher 3, CP2077, one other long game and bam, you have burn in.

Not to mention no lifes that can do 3k hours CSGO in 1 year or other multiplayer games.

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