this post was submitted on 13 Nov 2023
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Intel's E cores doing what they are supposed to on 2 games and 2 years after their debut, and only on their newest cpu lineup, peak Intel engineering right here
I mean unless you're Apple and have full top to bottom control of your hardware and software stack it takes some time for software to catch up with the hardware.
Took a while for games to use MMX, SSE, AVX. Stuff that uses AVX512 can probably be counted on one hand.
Good ray traced games are becoming mainstream just now, two whole generations after GeForce 20 series.
I do begrudge Intel for holding this back from 12th and 13th gen users though.
Even Intel's 1st iteration of MMX was a kludge, as it used the floating point unit, so you could either use FP, or MMX, but not both simultaneously o.O
Took awhile for that to be separated and gain the benefits of both available together.
https://www.informit.com/articles/article.aspx?p=130978&seqNum=7