this post was submitted on 31 Oct 2023
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Maybe it was on native FSR which is very shimmery. Aliasing with FSR quality on the other hand is quite good.
Yes the native mode using FSR2 as the AA method is broken. I've also noticed this problem in other games that support Native FSR2 such as Forspoken. Not sure how that is possible when it is supposed to be just AA on the edges of polygons.
AMD seriously needs to sort this issue ASAP since that is the main reason why Xess and DLSS always look better in motion.